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3D Game engine
Meshwork is a 3D game engine with independent approach and unrestrictive minimalistic design. It's in active development, with many planned new featur
A continuation of Novell Moonlight
I want Moonlight to continue development. So ACS is now working on Moonlight. It won't be commercialized. It will be 100% community minded. We ask you
Wascana has moved
This is not the Wascana you are looking for. It has moved to github and changed missions somewhat.1 weekly downloads
Monte Carlo Simulations of Asymmetric Exclusion Processes
Monte Carlo simulations of various classes of asymmetric exclusion processes (ASEP) with open and periodic boundaries. ASEP is a paradigmatic model
Bundle of 2 softwares (extractor and merger). Extractor broadcast skeletons and clouds to the merger. Multiple extractors can be set in a local networ
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This is a project for Andre to share CellML related tools he works on that other people might find useful.
Library for creating turn-based games with simultaneous moves.
...THIS PROJECT HAS MOVED AND CAN BE FOUND HERE: http://libuniactor.googlecode.com An abstract library targeting game developers, providing advanced...
ViennaMesh provides an unified interface for various mesh related tools and can therefore serve as a flexible meshing backend for various applications2 weekly downloads
Some stuff for FREMO use
Hier entwickeln wir Projekte und Basteleien den Gebrauch im FREMO. Here we develope some stuff for use within FREMO.
...The AuxUtils project is an auxiliary C++ library that implements the missing functionality in the Boost libraries. The library provides efficient...
...The AntHill Diameter networking library that implements Diameter protocol (RFC 3588, 4004, 4005, 4006, 4072 & 4720) and simplifies different fail...2 weekly downloads
...The AntHill SMPP is a library (C++, Ruby) that implements SMPP protocol (v 3.4 & v 5.0 draft 6). It contains SMPP encoder, decoder and validators...
...The AntHill library implements network fail-over and scaling functionality for any user applications and protocols. Implement different transports...
F# to C++ runtime converter
...A library that, through the functionality of F# quotations, at runtime converts F# to C++, compiles it and executes it....
OPEN GENERAL SCIENTIFIC INTERFACES homepage : http://www.opengsi.org
An object-oriented Game Engine. It abstracts the differences between platforms and allows level/scene coding through script/XML files. Subsystems base
I&C Open Platform
An effort to create an open source but simple, fast and reliable instrumentation & control platform.
Fixed point 16/32 integer FFT library for the Raspberry Pi and Android
...This library is being created as I have a need to do very fast FFTs on low end devices not supporting the NEON instruction set. The Raspberry Pi is...
C++ Multimedia Engine
Exeng will be a cross-platform, multimedia framework, including suppport for 3D graphics, 3D sound and music playback, for writting games and other mu
Portable Music module player, the successor to mikmod.
Portable Music module player, the successor to mikmod. It supports playback of the following module formats: MOD, S3M, IT, XM, DCM.2 weekly downloads
A Date/Time Library in C++
libSCDate was created as C++ learning project. It aims to be small, useful, and dependent only on the Standard C++ libraries.
OpenGL GUI and build-in data management API
This is my own c/c++ project mainly covers GUI and math calculation libraries.
Qt Slide Switch Button Component
A simple yet powerful implemetation in Qt switch button with slider also known as Slide Switcher.
Interface for controlling XenServer Hosts/Pools
XenConfigurator ist an attempt to build a XenCenter alternative running on Windows/Linux/MacOS with the same user interface and features as XenCenter