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SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
ShivaVG is an open-source ANSI C implementation of the Khronos' OpenVG specification for hardware-accelerated vector graphics API. It is built entirely on top of OpenGL.
Slick Linux by Cellocity Based on Fedora Core 6. Using the Kernel 2.6.18. with only basic core elements needed to operate. Slick is just that it's slick because it's striped down. It will have full compiling and running features. It will come with YUM.
A basic 2D Game engine written in C/C++ It uses OpenGL, OpenAL, Xaudio2, and the standard C/C++ libraries. THIS IS INTENDED FOR DEVELOPERS ONLY!
Spirits of Runeyard is a new concept of online graphics role playing game. It's a game placed in a fantasy world between swords and magic, where every player can live a second life or simply enjoy to play a new type of gameplay.
Puzzle game for Linux/Windows. Move the square around the grid. You can only visit each square once. To complete each grid you must navigate successfully over each square without getting trapped.
Fast 2D fun. Side scrolling racing game with easy handling. Various alien drivers to select and race in interesting environments. Built-in map editor. Not designed for a realistic race, but a very enjoyable one.
StepOS is an open-source operating system that is designed solely to run StepMania, the popular 'dance simulation game', on arcade dedicated cabinets, and is easy to install and maintain. StepOS is based off of the open-source operating system ReactOS.
Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging StarCraft game engine, but also supports the creation of entirely new RTS games.
An easy-to-use and powerful 3D Rendering engine based on the OpenGL API
Game creation engine with built-in BASIC interpreter.
An OpenGL based game. Just a few lines do study the API.
The Virtual World Project aims to create a protocol and the associate client and server that represent a 3 dimensional world where users can share knowledge and their own creative endeavors.
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
This is a Roller Coaster Tycoon port for the Sony PSP. It will be compatible with the PC Version. The port will use the same files as the PC version so you must own the game to use this port. ** Edit:** Sorry to everyone wanting this port... in another project i have hit a few hickups that until further notice come has killed this project. they are as follows; 1: due to the fact that the original game was written in assembly, it was running as fast as it could... i cant get code that optimized so it would be slower and 2: due to the psps having no memory management that makes things really tough for coders because you have to structure everything, that and with the way how things would have to work on the psp the 20mb of ram (for everything including the gpu)is really limiting. So until i figure out work arounds.... the project is Dead. sorry again. happy gaming!
A Fun, fast paced, first person shooter! The ultimate futuristic shooter, built on the DarkPlaces engine!
A basic graphics, sound, input and utility library for games and applications, geared towards flexibility, ease of use/prototyping/debugging, portability and performance.
Mirosot simulator for robot soccer games. This project has one GUI 3D in OpenGL and another one in Java 2D.
VIBOT - Erasmus Mundus Masters in Computer Vision & Robotics. Tools, toolboxes and stand-alone applications of computer vision applied to robotics.
Crossplatform FrameWord writen for oberon
This project aims to model parasites in order to assist in the analysis and prediction of their behavior.
Fork of Battle For Wesnoth aimed at higher-resolution iOS devices. All-new music and graphics, and will eventually be a steampunk conversion...
The engine for the upcoming Open Terror. This engine is based mostly on the XreaL project, with parts taken from AltUrt and ioQuake3 too. Still under development, but will soon be one of the first modern semi-realistic open source FPS games.
Porting the Ambrosia Software game Ares (by Nathan Lamont) to Mac OS X and beyond. The source has just been released - a first alpha may be soon! Although this project is called Ares X, it is supposed to be called Xsera (the name should be changed soon)
Simple, Fast, Advanced... ZintoriOS. Made in Wellington, New Zealand