Lightform is a complete music composition application in pre-alpha, written in python with a C backend. It's designed to have the capabilities of programs like Reaktor and Sonar, but with a simplified user interface using a python gui lib called tGUI.
"Luna" is a Tournament based game like Quake or Unreal. You can blow your enemys to hell with fancy, big, serious and over-sized weapons to steal and eat their candys!
Mathematical modelling and computer simulating of military operations.
Welcome to Molecubes! This project aims to develop open modular robotic framework envisioned as a universal, robust, and low cost alternative to a variety of specialized robots with fixed body structure and functions.
Image Stack Analyzer
OpenCV powered image stack analyser for data extraction and preparation. Can be used in conjunction with nanocalcFX. You can get sample data at the NISA homepage. Currently in pre-alpha state.
OpenGL GUI and build-in data management API
This is my own c/c++ project mainly covers GUI and math calculation libraries.
It's trying to do something again, but better
NeoBSD is a free Unix-like operating system created as a fork of NetBSD. And aims to combine the all best features of other BSD systems. At the beginning will be supported x86 platform. And priority will be: * move from GCC * work on O3 optimization of kernel and highly loaded parts of system; * port Xen dom0 support to other bsd's; * porting various applications to work with SysV IPC rather than Dbus * "new life" for Xorg UMS drivers * slim, not freedesktop.org like desktop
The MMO cyberpunk RPG game in virtual reality
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
The Open Dungeon Crawler 3D (ODC) is a remake of the classic 90s era 3D dungeon crawlers such as "Eye of The Beholder" and "Dungeon Master". It is initially targeted at the GameCube and desktop OSes.
Open Orbit is an interactive 3D space flight simulator. Experience the wonders of orbital and interplanetary space flight.
OORPG is an online role-playing game where players can enjoy adventure, team play, duels, excitment, and the ability to chat with users around the world. It's based in a Final Fantasy 6-style, futuristic setting.
Outguard is a multi-player starship combat simulator built on OpenGL.
PeterHi is an initiative to provide a set of tools for education based on your existing IT infrastructure.
A simple 3D Graphics library for developing graphics demos and applications for modern mobile GPUs.
A Clutter ( http://projects.o-hand.com/clutter/ ) based media library.
A 3d Pong spin off that takes the game to a whole new level. Still in very early development, it is no where near playable. all of the downloads will be mearly tests of the graphics and phyisics engine, and the input system.
A portable version of the ProQuake Quake1 (NetQuake) engine.
A opensource NLE video application. Designed to meet the needs of the mid to high end market. Geared to be a replacement for applications like Final Cut Pro, Avid, and Smoke.
3D game engine which will later on be used in a complete game development. The game engine will be using OpenGL as it's base drawing and rendering library being industry standard.
q2-engine -- OpenGL game/simulator engine for use in game/simulator development. Mainly for creation MMORPG and simulating land vehicles, planes and futuristic space ships.
A first-person exploration game
3D pro-hockey simulation
Symulacja procesów cieplnych zachodzących w pomieszczeniach
Program tworzony w ramach przedmiotu "Projekt Grupowy" na Politechnice Gdańskiej. Skład: inż. Adam Banaś inż. Maciej Gajdzica inż. Adam Lasota inż. Damian Pawlus inż. Włodzimierz Kaoka Opiekun projektu: mgr inż. Piotr Fiertek Celem projektu jest stworzenie środowiska symulacyjnego dla procesów termicznych zachodzących w pomieszczeniach. Integralną jego częścią jest implementacja algorytmów obliczeniowych na procesorach graficznych GPU przy użyciu standardów CUDA oraz OpenCL. Innymi ważnymi elementami są graficzna wizualizacja wyników z wykorzystaniem biblioteki graficznej OpenGL oraz stworzenie interfejsu użytkownika umożliwiającego zmianę parametrów symulacji.
SIEGE is an event-based game engine designed with modularity in mind - one can, for example, swap out the DevIL module for image loading with FreeImage. SIEGE comes with physics, audio, graphics, AI and more, in a cross-platform fashion!