Minimalist 3D Scenegraph Management Framework
Core3D is a lightweight framework for developing robust 3D Visualization and Simulation applications. The Core3D library provides structure and organization to speed up application development. Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code structure allows any developer to build a 3D application quickly without having to know much about rendering pipelines, event handling, threading, etc. The Core3D framework consists of a collection of very lightweight classes that model a complete 3D environment. The rendering classes interpret the modeling information directly into the underlying 3D Graphics API with minimal intermediate computations. Please check the Blog regularly for status updates.
The goal of this project is to create mecanical pieces. Each model is a faces group; these face can not be convex. A model is created by an extrusion from a face or by a rotation of a face around an axis.
An Action Rpg Game! Sci fi and futuristic game.
Cross platform 3D video game engine. Supporting: Apple Mac OS X (Tiger) v10.4.x - (Carbon/OpenGL/AGL) Microsoft Windows XP SP 2 - (Win32/OpenGL/DirectX(Optional)) (Optional) Linux - (OpenGL)
[NOTE: GO TO https://code.google.com/p/cruelhessian/ TO DOWNLOAD THE LATEST VERSIONS] Cruel Hessian is an opensource game engine for Soldat. The main purpose of this project is to implement bots AI based on neural networks. Cruel Hessian is programmed in SFML and OpenGL and should work in Linux, Windows and MacOS X.
RPG Action Game that takes a satirical look into the life of a fictional IT professional working in a corporate Cube Farm. The game engine is written in C++.
Cynergy is a small 3D engine based on OpenGL and SDL supporting multiple texture formats, scenegraphs and shaders.
A game engine written in the D programming language
An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
The D/OS Project aims to create a complete working operating system written in the D programming language.
This project's purpose is to provide the DND 3.5 RPG rules in C++ in order to develop games that use this system easily.
c++/c compiler ide project. open source c++/c compiler I.D.E. if you are a developer you can support this project by sending some source referances to this project. developer friendly ide. it will be booth for windows and linux platforms.
Ever liked setting up dominos and knocking them down, but hated the time, space, & clean-up needed? Now there's a new way to play - DS Dominos. Use the DS's touch-screen to skilfully set up Lines of Dominos, tap one, & watch your dominos tumble.
Diablo-style action RPG in development
pre-alpha Diablo-style RPG in development. The current main character is a ninja and we're working on the NPC AI for basic walks and fights. Watch the preview: http://www.youtube.com/watch?v=PF_UzoOXD0E
Pre-Alpha Console distro for high performance Linux computing.
Basic Debian INTEL/AMD HPC console/desktop multi purpose. Linux for software devs/QA and thin laboratory clusters. MIC hardware, NUMA and live network memory and full IPv6 are supported. Final alpha release features: ======== * Usb image * General debian repos * VM optimizations * Hugepages by default * CGROUPs optimized by default * ALSA * Latest Debugging / Baremetal kernels * Full Haswell and MIC support in test * Full optimized python support * Full optimized perl support * Java compliance * IPv6 full stack with IPsets * Multipath storage * Overclocking tools * Student/Developer scripts. (git pull, builders) * i915 latest support drivers and gallium. * Kernel patching, testing featurettes * Wi-Fi and bluetooth ipv4 support * Latest GCC versions * Qt, Java, Maven, Desktop improvements Notes ==== Basic Console Pre-alpha build Test and rate for improvemen
Deepwood is an attempt to create a single player cRPG with 3D graphics and a massive living world including roaming NPCs, an open storyline and many cities/towns/dungeons/monsters/treasures. This project is inactive, the successor is DeepwoodR.
Demi3D is a multi-platform extensible 3D Rendering Engine under the zlib license.
A rpg game based in a western-fantastic world, using Ogre for graphics, Ode for Physics and Lua for scripting.
An MMORPG set on a planet size machine capable of reshaping it's surface to mimic any environment. Players take the role of the stranded inhabitants, each bidding for their share of control over the machine.
Deuteros X is set to resurrect Deuteros - and expand upon it. It is being built from scratch, faithfully recreating every aspect of what we consider one of the most enthralling games of all time.
Dinamo is a animation library in Python for developing interactive networked experiences.
Diorama is a software that aims to create compelling three dimensional models of objects, particularly buildings and architectural monuments, from multiple images taken using a camera.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
Dismal Desert is a tile based RPG. This is going to be my first fully implemented tile based game. If everything works out it will later be able to handle a multi-player option. I have decided Dismal Desert will be a PvP based game.