Tweepcraft-OS is a 3D human model and prop simulator for SuperWikia Alpha. Using Tweepcraft-OS 3D prescriptions and extensions, users may improve animation, voice over lip syncing and other runtime features. Requires SuperWikia Alpha, Wobba Wobba and
Tweepcraft "X Chrome" is the solution library and content management system for the Tweepcraft application. Chrome provides the necessary framework for building content and extension libraries which enhance and update existing Tweepcraft files.
Library for creating user interfaces for applications based on the Java ME platform (MIDP 2.0, CLDC 1.0)
This project is the video controller of commodore 64 embedded in FPGA
Simple, interactive plotting of 2D/3D numpy arrays using python-vtk written in pure python using pylab-syle colormaps. Intended to have minimal overhead and maximum speed. There is a pylab-style and an oo interface. Based on Kitware page examples.
WebAPrez generates power-point like presentations for the web. Unlike other programs, it does not use a rigid layout (e.g. fixed screen size), but tries to build on the strength of web technologies.
Wing is a modeling tool used for creating realistic natural landscape efficiently. More specifically, we try to proceduraly generate four key ingredients of nature ---- plants, terrain, water and weather, with simple but powerful user controls.
The goal of this project is to enable World of Warcraft Machinima Creators to create more customized movies, by removing limitions using a Machinima Server and a Machinima GUI Add-on. THIS IS NOT A WOW SERVER EMULATOR.
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.
Yab3D is a library/application for Yabasic that enables 3d. In the final version it will have a 3d renderer, a gui for modeling and a real-time 3d engine (for interactive programs (e.g. Games))
Abox is a game library.
portable c/c++ framebuffer library
Low Power Solar/WindPower Capable -Fast FRee ATSC 8VSB OTA DVR Backend
ffreTv-backend was forked from upstream mythtv ffretv-backend is in transition from Linux---> NetBSD & FreeBSD *The Current Hardware Reference Platform is the RaspberryPi2 on NetBSD 7(armv7hf) *tuner Hardware will be limited to network devices only at first. *Perhaps more later. I will switch/use or upgrade to whatever ARM reference hardware with low power , that works best for this projects design goals. Current Intentions/Design Goals: -Automatic Setup for ATSC 1.0 8VSB/(up to 4 Tuners) EIT Installation using automythsvr shell scripts. -Planned, Automatic DVB EIT installations. -Remote and/or Rural usage scenarios. -Designed for OFFLINE USE. EIT/Embedded Scheduling only. No network connection needed. -Solar Power Design assembly model. -Ultra Low Power (<10Watt Range @5.1vdc) -Solid State Storage Device that supports TRIM Recommended -HDTV -ATSC Over The Air (OTA) Specific*with planning for DVB-T as ATSC updates
An image processing library written entirely in C#. It contains convolution filters, edge detect filters, and other image manipulation techniques used for computer vision processes such as identifying a license plate in an image.
graphite: a portable graphics library, written in Java, JOGL and Postscript that allows rapid generation of high-quality graphs using an efficient, compact Java engine.
I like ifansen.com
ifansen.com is a reality and free community
This project started out as a homebrew development framework based on devkitPro, with one goal: to simplify 3D programming on the Nintendo DS .
This is a debugger for Lua inspired by the visual studio. It is possible to debug in a special environment like "the coroutine object called each frame from a C language side" etc.
application for mobile and mobility business
Various Nintendo DS Homebrew Application and Graphics Library
2D Game Engine, based on OpenGL and focused on Isometric Games
Open2GE (2 - dimensional Game Engine) is a universal game engine, with a focus on isometric games. Based on OpenGL & SDL, it supports a wide range of features, useful for simple 2D games or complex isometric games, from simple image loading to the rendering of complex scenes, path finding, automatic navigation mesh generation and more. Besides OpenGL and SDL, Open2GE makes use of TinyXML and boost.
The openDarwin is an open implementation of the Quartz graphical windowing engine mainly used in the MacOS X. It's main objective is to be source level compatible with it.
This project will be a simple interpreter of simple robot language. The robot programming by user will search something in maze.