PyRay is a raytracer fully written in python. At the moment it supports spheres and planes, omniLight and directional lights. Diffuse and specular shading are integrated and reflections. This project is aimed to be user friendly and for beginners as I am
A DirectX based graphics/physics engine
As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it. Outside insight would be appreciated.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
this project is allow manipulate with images for planimetric analysis for science
A set of windows DLLs (with source code, assembly) designed to ease programming of RTS and RTS-GUI-compatible games in any programming lanugage. Includes procedures for resources, map and unit managment/movement/display. Designed to grow over time.
Razor is a set of Java- and JOGL-based medical image tools which can be composed into a standalone application or integrated into other medical imaging applications. Via JOGL, Razor uses OpenGL to enhance and accelerate some medical imaging functions.
This software system serves as both a DICOM image viewer as well as a diagramming tool for collaborating notes on the given image sets. This my Computer Science graduate thesis project at Loyola Marymount University.
Virtual reality library for Visual Studio C++ IDE
Havok, Irrlicht, Irrklang, Lua, LuaBind wrapper into one single C++ library that can be used to create 3D worlds, games etc.
C++ Frontend for the RenderMan Interface
RiCPP is a C++ language binding of Pixar's RenderMan(R) interface. It supports RIB (RenderMan Interface Bytestream) and OpenGL output. It is implemented as DLL and runs on Windows XP platforms. After redesigned it will also run on MacOS and Linux.
SDL_VideoGL is an alternative API for the SDL video subsystem. The two APIs are very similar. So the learning curve is minimal. The incentive to use SDL_VideoGL is that it uses OpenGL on the backend to acheive a faster rendering of graphics.
SIEGE is an event-based game engine designed with modularity in mind - one can, for example, swap out the DevIL module for image loading with FreeImage. SIEGE comes with physics, audio, graphics, AI and more, in a cross-platform fashion!
This is an open source SWF authoring library with C++ class interface. Supports flash movies generation up to version 3.
Another OpenGL Game Framework for Windows
The purpose of this project is to provide a means to the most bang with the least amount of effort from the end user. At the same time, the system is structured as a gateway to a many number of mini games accessible from a single launch point while sharing components that are common to all.
Shader Artisan Toolkit (SAT) is a Cg shader creation toolkit. The main tool is untitled Lara, a shader authoring tool allowing RSL (for RenderMan) and GSL (for nVidia's Gelato) export.
Sharp Tile is a tilemap editor for editing tilemaps for games. The Program produces different kinds of map arrays depending what language your game uses.
SoftArt has been moved to google code server. Check http://code.google.com/p/softart/ please.
SOLVE-IG (Secured Official & Legal Validation Encoded Illustrative Graphics) is a secure media administrative program for SuperWikia Alpha source code. Builds a streamline environment for robust media presentations and project-critical validation.
Sonora is a port of the PopCap Framework to Mac OS X. Sonora is an OpenGL and SDL based game engine that includes everything a developer needs to quickly create 2D games.
Stagil is a Stage Lighting help toolkit. It helps to create everything that an amateur stage lighting director needs: lighting plan, 3D stage simulations, electricity plan and calculations...
SunShine is portable, zlib/libpng licensed 2D engine. It will allow you to write own 2D game without any knowlege about graphics API.
The Gameforge is a tool to create more easily RPG games. It'll include NPC management, Item and Quest creation. Many more later. We'll use only free software like Ogre for the 3D engine. For the moment we are only beginning the developpement
This is a project of students from Budapest University of Technology. Project name: Tricky Mouse. Subject: Computer lab 4. It's a graphical application using Java engine.
A basic graphics, sound, input and utility library for games and applications, geared towards flexibility, ease of use/prototyping/debugging, portability and performance.
Tweepcraft-OS is a 3D human model and prop simulator for SuperWikia Alpha. Using Tweepcraft-OS 3D prescriptions and extensions, users may improve animation, voice over lip syncing and other runtime features. Requires SuperWikia Alpha, Wobba Wobba and
Tweepcraft "X Chrome" is the solution library and content management system for the Tweepcraft application. Chrome provides the necessary framework for building content and extension libraries which enhance and update existing Tweepcraft files.