This is project is created to perform boolean operation using DirectX 9.0 with .NET 2.0 and other supported dlls. This is not a final build as i am working on the same. -- The suggestions are always welcome. Thank You.
GWVrml is a toolkit/component for PHP developper who needs to show data in an VRML 3D virtual world dynamically. It offers an engine to generate VRML worlds by using a WRL template and associated data from MySQL tables.
Massive multiplayer online arcade game framwork and assets.
ASTRO é uma plataforma para que tem a capacidade de criar jogos 2D.
Sobre: ASTRO é uma plataforma para o Windows que tem a capacidade de criar jogos em 2D, com físicas,colisões,animações entre outros, foi desenvolvido exclusivamente para o Windows,mais no futuro essa regra pode-se quebrar,Astro possui tudo oque é necessário para o desenvolvimento de um jogo em 2D. Características : Astro é totalmente flexível, por ter um Layout ,personalizável, é fácil de se utilizar,possui ferramentas ,de fácil manuseio , você pode criar câmeras, mover para uma determinada área para que você possa trabalhar melhor ,não só câmeras como qualquer aba que você tem no seu espaço de desenvolvimento. Linguagem : Astro esta sendo ,ou foi programado em C#, .NET , e C++ no entanto ele possui "97%" de C# ou seja, toda sua experiencia é em C# pousos recursos são em C++ , .NET ou Visual Studio Express 2013 foi aonde se deu origem de suas características físicas, sua Interface, seu sistema em si.
Acuity4d (A4D) is a free and open source visual analytics platform. The goal is to provide a comprehensive and integrated toolset to transform raw data into visual scenarios and stories.
AnaLina is a mathematics/physics presentation, visualization and simulation system. It is intended to be used by teachers etc. in classrooms to help in teaching linear algebra and physics (mainly mechanics).
A system to provide students with animations in 3D virtual environments of the interactions of agents, in which the interaction protocols and the behavior of the agents are specified as logical theories implemented in prolog
A modern "graphics" API for text-based applications
Sourceforge is no longer being updated! Check out our new home instead: http://github.com/nicrohobak/AnsiGL ---------------------------------------- AnsiGL is a C++ console text "graphics" API using simply ASCII characters and ANSI escape sequences, and all without the use of any video hardware. It strives to be a simple-to-use text-graphical toolkit have with an intuitive interface for developers, while maintaining a sufficiently high degree of flexibility. Many comparable APIs tend to either use video hardware, or are simply not as fully-featured as one might hope or expect, at least in the area of visual elements. AnsiGL can serve to bridge that gap easier, and since it "renders" to a std::string (or optionally, an ncurses WINDOW *), integration should be relatively easy with just about any project. Bindings to ncurses are provided to allow for rapid, fully-featured application development with old and familiar friends, along with AnsiGL.
This code has been moved to GitHub
Update 4/14/2015 This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that. Anyway, long story short... I'm looking for the real code that's actually usable. Check the Atari Age forums. Once I find it, I'll post a message about it there. ==================================== Old comments ==================================== A cross-platform Java Application for creating, editing, and exporting Sprite and Playfield graphics for the Atari 2600 game console for the purpose of providing the modern Atari 2600 Homebrew community an enhanced graphics editor.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
Ayin project aims to create new generation graphics system for embedded Linux systems. Includes a composite windows server based on OpenGL ES, a core client library and a native widget toolkit based on vector graphics (cairo).
Azmyth Game Framework
Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
BLibrestez Robotics Software Library Project
http://sourceforge.net/feeds/p/PROJECT-BLIBRESTEZ55ROBOTICS/issueupdates/basic BLIBRESTEZ55ROBOTICSPROJECT/downloads/basic http://sourceforge.net/feeds/p/PROJECT Copyright©2011-2020 BLibrestez55Ro
A n00bs graphics library for people who want to learn more about how coding graphics works. Warning: code may be glitchy
Our project's epita for first year.
D/ELTA will be a cross-platform framework for executing applications written in D and other languages. D/ELTA applications will be 100% binary compatible with the D/OS operating system kernel, a sister project of D/ELTA.
I think it will be the brother of dogengine.
ESE (reads "easy") stands for "Enterprise SmartEiffel". Its aim is to build enterprise-level tools and libraries for SmartEiffel (http://smarteiffel.loria.fr)
Prototypes for providing Eclipse.org/GEF running over the web (using Flex as the UI).
Search and manage batches of D64/etc files.
Emutils are a collection of utilities for dealing with files which are in formats most commonly used by Commodore 64 emulators (D64, D71, D81, etc). These include search tools, extractors, converters, archive tools, etc. especially for batch operations.
The Event class is an event manager for Macromedia Flash in ActionScript 2, that supports listeners. It is suitable for code-controlled animation that is time-based, eg intros, transitions.
Massivley Singleplayer First-person simulation/RPG of multiple planets, star systems, and space flight. Includes multiple races and type of play.