Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
This is a Draft project for implementation of Automate Tools for Mid-Sized Compagny for deployment and prototyping Standards and Regulation @work ! This will also lead to computability and prediction of effort Thru resolution of Human action @Work...
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
Ayin project aims to create new generation graphics system for embedded Linux systems. Includes a composite windows server based on OpenGL ES, a core client library and a native widget toolkit based on vector graphics (cairo).
Azmyth Game Framework
Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
Binary Automated Data Exchange Language (BADEL) ornate systems; kernels for BADEL chests, resorts/settlement codes, argument prompts, nests for FIN/POD, datelines, operating data and nomenclature claims. Requires SuperWikia Alpha Mainframe frameworks.
BFG is a resource explorer for the Doom and Quake series. It allows to preview, visualize, and later edit, resources included in a level. BFG emphasizes design, portability, and neat C++ code.
BLibrestez Robotics Software Library Project
http://sourceforge.net/feeds/p/PROJECT-BLIBRESTEZ55ROBOTICS/issueupdates/basic BLIBRESTEZ55ROBOTICSPROJECT/downloads/basic http://sourceforge.net/feeds/p/PROJECT Copyright©2011-2020 BLibrestez55Ro
A replacement manager for the BOINC software on Mac, written to use native UIs and yield better control.
BSh-U (pronounced like Bijou or bee-zhoo) adapts and extends the BeanShell scripting engine.
It's a Bluetooth based file sending application for S60 3rd Edition mobiles. The OBEX protocol over RFComm has been used for sending file over Bluetooth.
Balzac Content Management System (CMS) Full modularity, embedded WYSWYG editor, flat file database or ANY other database, easy templating and, really, MORE
Web 2.0 framework developed in PHP5 that allows you to develop interoperable, standards-compliant, scalable web applications without having to worry about the complexities of the underlying architecture for the most common of functionality.
A n00bs graphics library for people who want to learn more about how coding graphics works. Warning: code may be glitchy
Beowulf is a multipurpose 3D Game Engine where every thing should be interchangeable. (Like you want to use your own vector class...no problem.) There will be provided two Sub-Engines: OpenGL and DirectX. Also support for AGEIA PhysX is planned.
3D render engine cross platform written from scratch using c++11 standard features. With the approach to create a high scalable, flexible 3D engine with full modding support. Using flexible configs to include common technologies without the lack of massive extension coding
Space ship simulator game with fighting and trade elements
Futuristic space ship simulator game with fighting and trade elements for Windows. Now this project at a low stage of development
A Blender python API to make it easy for other script developers to create their own GUI elements. The hole API is designed in an object orientated manner. One of the main goals is that the API will also work with Blender 2.50 in the future.
BlitzDirect is a 3D engine that works on Windows XP and Windows Vista. It uses DirectX 9 and DirectX 10 if it is installed on the target system (e.g. Windows Vista) and OpenGL as an alternative. A graphical user interface (GUI) is also available.
The project aims to bring the aging Vampire: Bloodlines game by Troika to the latest Source engine, keeping as much content as original as possible.
Bloods-Crips is a multiplayer FPS (First Person Shooter) based off id Software's Quake II engine. The game is a standalone (not a mod) and aims to be as realistic as possible, and more or less follow Counter-Strike.
The intension of the BlueWonder-Project is to build a PHP5-Framework for development of all kind of web-applications. Our goal is to provide components which helps to develop these application in a very easy and rubust way.
BoTube2 is another IRC BOT with an advanced plugin system that makes easy to develop new capabilities, by now there are only 12 plugins developed, you can develop more if you want. Added first revision of documentation for the plugin developer (spanish only by now). Would you like to enpower Botube2 with your own plugin? Lots of bugfixes here!
Our project's epita for first year.
Graphical extension of the BootyMod plugin, for use with DKP management and loot distribution as related to the MMORPG, World of Warcraft. Edit: Project redefined as a continuation of the complete Bootymod.