The RoE engine is a Managed DirectX engine developed in C#. The engine is terrain based and will be used in conjuction with a world editor to create a Role Playing Game.
BLibrestez Robotics Software Library Project
http://sourceforge.net/feeds/p/PROJECT-BLIBRESTEZ55ROBOTICS/issueupdates/basic BLIBRESTEZ55ROBOTICSPROJECT/downloads/basic http://sourceforge.net/feeds/p/PROJECT Copyright©2011-2020 BLibrestez55Ro
First game developed by me. It is being devloped alongside the Builder engine, a 3D game engine I have been working on since my finaly year project at university.
A Sega Dreamcast/Naomi Emulator...built from the ground up.
A 2D VB space-shooter in which you fight against waves of OSC forces with a modular spaceship. It uses DirectX 8.0, blitting, winsock, and a sanctified system variable file, which is fully editable for restricted modding of the game.
SuperWikia Alpha- Liberty is the open source mainframe kernel of the SuperWikia Alpha Codebase. It provides users access to game engines, internet media and High-Definition (HDCG) 3D graphics interfaces and also hosts user/client/server databases.
The engine for the upcoming Open Terror. This engine is based mostly on the XreaL project, with parts taken from AltUrt and ioQuake3 too. Still under development, but will soon be one of the first modern semi-realistic open source FPS games.
Kernel::Neya + IPC::OS
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
The goal of Open Source Combat Flight Simulator is to create an Extreme Fidelity Open Source Combat Flight Simulator that uses the latest and greatest technology in developing the ultimate combat flight simulator.
Black Crystal is a open-source MMORPG creation system created with Microsoft's Visual C# 2005(.NET 2.0). The engine will support Lua scripting, advanced networking, DirectX9, and lots more.
This game is a clone of the arcade game "1942", though, in the first release it won't be a true clone of that great game.
A revival of the once-famous Acclaim's game Re-Volt, a RC cars racing game. We want to offer a free, portable (Windows & Unix), bug-free and enhanced, but multiplayer only, game engine to replace the original, while still using original data files.
This project aims to make an adventure game in the spirit of the 90's Quest games. We've decided on an African themed RPG adventure in the style of Quest for Glory, but with full maneuverability within the scene (clickable interaction with objects)
A simple and moronic side-scrolling beat-em-up
I think it will be the brother of dogengine.
A Co-op/Deathmatch Mod for half-life 2
A currently unfinished mod for half-life 2 that includes co-op and deathmatch maps, however cheats need to be enabled to get the real feeling of gameplay. list of debug keys (require "sv_cheats" to be set to 1) pressing "i" gives all weapons and equipment pressing "o" spawns an antlion pressing "v" activates/deactivates no clipping mode, which allows you to freely fly around the map without brushes or entities getting in your way credit to some users on gamebanana for some content http://www.youtube.com/channel/UCpD4abC3Mqrs32Tt1mrGsUA?feature=mhee
This project is a simulation model of the road traffic. The project is developed by students on FRI, University of Zilina, for educational purpose.
We are dedicated to making the best games.
This is an advanced, GPU- and CPU-consuming pong game using DirectX, advanced HDR lighting, high quality texturing, and detailed 3D models.
PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
Spindizzy is a remake of the 80's game of the same name. The game is based on the cross-platform DizzyEngine. The project has two purposes. To write a reuseable engine (we are hoping for psp and ps2 ports), and to create the game itself.
This project is a racing game developed by Systems Engineering and Industrial Designers from the Pontificia Universidad Javeriana in Bogota, Colombia. The project consists on a cars game based on the Historical events that took place in Bogota in 1948.
DirectX 11 based Game Engine.