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A simple and moronic side-scrolling beat-em-up1 weekly downloads
19050 - Games Development Group Project. The game is the group project for a TAFE NSW Diploma.1 weekly downloads
UGE 2D is a Windows/DirectX game engine with a modular plugin system and support for user created content (mods).1 weekly downloads
First game developed by me. It is being devloped alongside the Builder engine, a 3D game engine I have been working on since my finaly year project at university.1 weekly downloads
Game Engine (2D) that supports Hi-Tec Mission Project.
AIRY.Forms is an effort to create "Windows forms" wery alike user interface (GUI) and component framework with pure "unmanaged" C++ and STL, so able to be easily ported to other platforms (DirectX version is on the go).
An Ascii character RPG game engine written with DarkGDK (DirectX), c++.net (Visual Studio 2008) and TinyXML. Users will be able to Create, Edit and Play RPGs compatible with this engine.
Agaseous-NES is a graphic app for creating integrated circuit layers. Developers can import Agaseous for SuperWikia Alpha .AJA (Agaseous Joint Application) text files to automate & create asauna plates. Also imports and intergrate Adobe .PSD files.
This game is a clone of the arcade game "1942", though, in the first release it won't be a true clone of that great game.
A cross-platform 3D game engine. Written is C++ and highly extensible and modifiable through a plugin system.
A suite of retro arcade games mostly from the late 70's and early 80's designed to run on the Windows and Linux platforms.
A MMORPG Half-life 2 mod. A fantasy-based world, with decentralized servers and centralized stats.
This is battle in house between toys. You have to build your base, and piloting airplane to defend your and destroy hostile bases.
CMSOURCE is aiming to convert Mirage Source Engine to C++. At first a direct convert, and then optimizing afterwards, while continuing to develop features.
The 6 elements are rising up to destroy our world! Create a character and fight through droves of enemies to save this world. 3D RogueLike game, built using XNA GameStudio.
A remake of the Atari classic, written in C# XNA Game Studio.
Columnsnet aims to be a clone of the popular game Columns (Genesis platform). We aim to add multiplayer modus and extra gameplay. The game will be written in the .net platform language C# using managed DirectX.
XNA version of the Brazilian strategy board game Combatt!
A real 3D clone of the online flashgame "Bloxorz". Using Direct3D and the .NET-Framework for a rapid developement.
Dark Matter is an arcade style, multi-player space game, programmed in C/C++. It will feature support for 2-4 players. Dark Matter, is being developed using the Haff Game Engine (HGE) which provides 2D capabilities in 3D via DirectX.
An MMORPG set on a planet size machine capable of reshaping it's surface to mimic any environment. Players take the role of the stranded inhabitants, each bidding for their share of control over the machine.
I think it will be the brother of dogengine.
Multi-player networking Real Time Strategy game written in C# .NET using Direct3D sprites and TCP/IP sockets. Dragon Siege is a unique combination of the town defense idea (see game "The Horde") combined with modern RTS features.
Dunes of Death is a multiplayer game based on DirectX, written in C#. You drive around on desert islands in heavily armed buggys, trying to kill your opponents and aid your teammates.
Full Sail University school project.