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<DEAD PROJECT> Hello Forge, currently in it's early development stage, is planned to be an alternative, cross platform toolkit and library for C++ programmers.
An ambitious project for ambitious people
Humanitys is thought to be a new and original MMORPG game. It is a completely free application developed by B.M.A (www.buhnicialexandru.com) and his Romanian team, available for a lot of operating systems.
How do I control and measure timing between inputs and outputs? I don't need a resolution better than 0.01 seconds. If I can do this, (which I was able to do in the DOS days using BASIC), I can continue a project I started 20 years ago.
ImpaK es un videojuego arcade en 2 dimensiones que consiste en una pequeña bola que, utilizando bloques que se deslizan por la pantalla, debe evitar tocar el borde superior e inferior del marco de juego.
K.I.M.B. is a side-scrolling "shoot everything that moves" games. It is sort of a mix between ballistic games such as Worms or Scorched Earth and first person shooters such as Doom or Quake.
Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
A plain OpenGL/C++ engine developed for use in a graphical programming course at a school in Norway. Purpose is to show students the other side of working on graphical programming projects, it's not all low level OpenGL API calls...
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
Interactive 3D lessons page with tools for experimenting with all kinds of 3d rendering techniques
Loki World is a free MMORPG project.
MMV Project is an MMORPG in which one you can do everything you want ! This will work on Linux, Mac and Windows platforms. The scenario will be very wide and takes place on a futurist planet slightly colonised by humans...
3D MMORPG Open GL game in planning fase, no details available yet
Mecha Lord, is a first person shooter. Using OGRE as our graphics sytem, and PhysX as our physics system.
MetalChaser 2 is the sequal to MetalChaser, a arcade shooter with rpg elements.
An Object-Oriented and multi-threaded game engine. It features python scripting, plugin support, and a scalable rendering system.
Experimental 3D animation package based on formal object-oriented system. Some features: character animation, expressions, interpolation, driven keys and non-linear animation.
My MMORPG is an open-source First Person/Third Person MMO Game Engine. P2P networking is the basis for client/server updates, with meta-servers for login and authentication.
I will be making eaither a dragonball online or a naruto online
Netherplane is a large scale MMO/Turn-based/RTS project that encompases a world of magical creatures, and various races placed roughly around the Mesolithic Era of the stone age, roughly around the time of the discovery of fire.
I'm using this to make an Open Source game from scratch. By now it's only me, so it will take some time, but I'll keep you posted. The idea is to make a 3D plattform game using OpenGL, SDL and C++, and then extend it to use OpenAL.
OpenDungeonKeeper is an clone of Bullfrog's Dungeon Keeper 2. It will support nearly all the features of Dungeon Keeper 2. OpenTK is needed to compile the Source
This project is takes an openglwin32 program and use it for ticking a clock that is based on the vertical sync of the graphic card.