RPG Action Game that takes a satirical look into the life of a fictional IT professional working in a corporate Cube Farm. The game engine is written in C++.
Galactic empire simulation. Under planning.
This project's purpose is to provide the DND 3.5 RPG rules in C++ in order to develop games that use this system easily.
Game made in Role play Gaming 2003. DBGT O Retorno do Inferno 2.1
An XNA action, rpg rts game made by full sail students.
This project aims to simplify the creation of high quality, advanced visualizations from large quantities of remotely sensed data.
DEWMap aims to build a dynamic, modular, open mapping system geared towards (but not exclusively for) pen / paper and computer role playing games.
Ever liked setting up dominos and knocking them down, but hated the time, space, & clean-up needed? Now there's a new way to play - DS Dominos. Use the DS's touch-screen to skilfully set up Lines of Dominos, tap one, & watch your dominos tumble.
DaChunQiu, as a turn based strategic Chinese history game first, provides developers an engine to create much more games in different century. I also hope more and more people get to know the history of China.大春秋
Daota is a 3d game based on irrlicht engine. it is the first project of Daota studio
Dark Skies Rising aims to create a MMORPG based on the Sauerbraten engine (www.sauerbraten.org).
Dark Matrix is a Shadowrun/Cyberpunk themed MMORPG in the making, using both C# and XNA, game clients will be playable via Vista and later possibly a X360 Client. Heavy matrix content is being pushed in this dev cycle.
One-pass based Personal Assistant Application
One-pass based Intelligent Personal Assistant Application from BUPT Innovation Project 2012
Degamed will be a First-Person-Shooter / MMO, with very customizable gameplay and game content. DG will be 90% P2P, instead of a server/client based framework, and will be programmed in OpenGL/SDL/C++.
The Debris Project is a joint development between a group of students. The aim is to create a fun, extensible, multi-platform, multiplayer space action game.
This software will aid to design deep foudations according to state of the art techniques and to local and international regulations. This will be the final studies project of some students (programmers and engineers) that will participate on it.
A 2D Top-Down MMORPG framework for creating console style RPG games in a multiplayer environment with modern operating systems
This is a shooting game, not much decided yet.
Desert tactics - Turn based strategy
The purpose of this project 'Desert Wars' is to program a game that is fun to play and looks nice. Furthermore it's intended for learning purposes so only positive feedback (how something can be improved ) is allowed.
New software tool for designing of everything
It's revolutionary invention for design of any product or design project, cause work with basics of Nature/Universe, it works with origin of all things created, a Light.
DesktopCockpit for instrument simulation. It is a framework to create gauges, buttons switches. Some gauges (like PFD, HSI etc) that are incorparated with this version are the work of Mike Labrie (from the CRJ-Glass cockpit). We started this framewor
Destination 32 is an extensible space-based combat/trading game written in C++ and OpenGL for Windows and Linux. It models real physics & economics and has an adaptive AI to produce an immersive universe.