This is going to be an open source version of CM01/02 game. (A popular textbase soccer manager game.)
Simplify is aimed to raise images compressibility by using a reversible blurring algorithm.
Common Hardware Recovery Solutions by Ukrainian-Russian network from http://hardw.net/forum
BSPSLAB ( Bhaskar Sen's Power System Lab ) is a general purpose Power System Simulation and Analysis tool. The purpose is to compute steady-state voltages of all buses and the real and reactive power
A project to make an epic as fuck modern 16bit dos game that can run.
A project to make an epic as fuck modern 16bit dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 chip to full capabilities! more details later!
Fereydoon Shekofte : ORDER : 4 1 8 10 15 12 13 3 6 7 2 16 9 14 11 5 4
Solutions for Magic Squares
FreeOS/1 is a Free, Open Source, FreeDOS based Free and Open Source Alternative OS, with open source Microsoft Windows compatibility using HXDOSExtender KernelEx,and ReactOS source code. FreeOS/1 will include new technologies and will be easy to use
NatWin is a user interface library aimed at bringing advanced UI effects and features to MS-Dos compatible platforms.
Dvorak Typing Tutor is an open source project created to teach the Dvorak keyboard layout. This project will be wrote in C++ for Linux, and Windows. This project will offer information about the Dvorak layout, and to aid anyone wanting to learn Dvorak.
MOMpp is an attempt at remaking and improving that most classic of games... Master of Magic. New elements planned to be included: Flexible unit creation, alignments, emigration/immigration, religion...
JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
An implemenatation of the popular molecular graphics visualisation program that supports stereo imaging (e.g. real 3D).
CkTool Windows - The solution for hassles of your system.
The aim of CkToolW is to solve the hassles and limits of the operating system Microsoft Windows. . The interface of this solution is highly customizable, from textual/ console up to a nice graphical replacement of the standard Microsoft Windows Explorer.
ChemE aims to be a library for performing analytical operations specific to chemical engineering.
Deadlock is a 2D top-down adventure game. In this game you play a hero who is part of a tribe that struggles a war against an evil fire demon. You are the only hope to restore peace and prosperity to your people.
DBFRecordset is a C++ class that allows programmers to operate on .DBF table files. It resembles ADO used in VB 6.0 in operation.
We are developing a console strategy game similar to Master of Orion and X-COM. All C++ programmers are welcome to join.
Emulator of 8-bit Atari (130XE, 800XL, ...) for Linux/Dos(DJGPP) with loader from cassete and convertor to AtariEmu file format.
Computer Manager is the first OS that takes advantage of the DOS and Linux filesystems. It also makes doing jobs easier for everyone. Once it is complete, it will be made available to everyone!
iMach/2 is a Windows like enviornment. It runs in text mode (tweaked of course) that emulates a graphics mode. Although the graphics mode isn't real so, for graphics stuff the video mode has to be changed. We also well be hosting our new program here
Generates HTML-pages from Quake 3 Logfiles. Version 2.7 was the final release of the old C-code, 2.8 was never finished. However, 3.0 will be rewritten in C++. The name should be changed to "LogGen", since it is more generic and not only for Quake 3 an
To develop a simple scripting language engine (SIL) to run under MS-DOS console, Win32, and Linux console.
RPG library based on GURPS. After its official release, other developers could create their own RPG games without bothering with the obscure GURPS rules. Less effort would be required to create new compelling adventures and addons
SVGA programming under C++ ,pure C/C++ code used NO NEED TO USE EXTERNAL DRIVERS/FUNCTIONS, should WORK FASTER THAN OTHER SIMILAR programs... MAXIMUM OPTIMISATIONS for SPEED, VESA / VBE specifications followed TRY IT TO KNOW IT (OSDN work by AJJahagirdar