An open Source Adventure game engine. It will be supported on multiplatforms. Their will be a community building this project to perfection. It will make games like Sierra and Lucasarts.
O[[ is the new approach to make a userfriendly Client for Webchats based on the Cellchat-Engine. It will be plattform-independent and give the "uncomfy" Webbased Chat an IRC-feeling with IG-list, basic scripting, easy private communication and more!
A 3D hardware shader language, which is really open source and replaces CG,CGFX,HLSL and similar tools, is cross platform and truly vendor independent.
Machina is an open-source multimedia toolset and engine for game developers that implements the Portable Game Format (PGF). PGF is an open, high-level specification for publishing and distributing games across multiple platforms.
An open source, cross-platform game similar to the classic board game "Risk".
OpenSN is an Open Source version of SpamNet, the difference between OpenSN and SpamNet is that OpenSN will be available to all types of email applications that run from your desktop, and also run on all OSes. And plugs into email apps to help stop spam.
Open Unreal Engine is basically an engine that allow to play games based on the Unreal Engine for the modern computers and more...
Openmark will be a Open Source benchmark that will have 32/64 bit options for video rendering tests on X11 as well as HD speed, FSB, etc benchmarks. Also many tools like: temp monitor, speed control, etc.
OMGUI is a cross platform GUI toolkit written in modern C++ with a modern api design and programming idioms.
A (set) of tools to program the Wouxun KG-UV2D dual-band radio.
PIL is a substitution of Plist Editor which is shipped with Mac OS X. PIL supports copy/paste, search and better editting.
Every Alpaca Breeder needs a business package to manage and ease the work involved with running the farm or ranch. This Project will address all the common stuff, medical tracking, financial etc. It will be used to manage my alpaca breeding farm
Produce a linux and MacOS version of the Neverwinter Nights Toolset
An Open Source 3D MMORPG centered around each individual and unique player, not around the "target customer." No longer OpenSource. The SF project page will not be updated anymore
(Almost) all a scholar in the Humanities needs (polytonic Greek fonts, stylistic and metrical analysis tools, search engines on TLG and PHI) concentrated in only one Linux Live CD, ready to use everywhere at home or at University, without installation
Open source Rapid Application Development (RAD) environment. Primary language is xTalk, but support for multiple languages is planned. Intended to provide maximum compatibility with Apple HyperCard, while maintaining a modern approach to development.
ProjAssist hopes to create an easy environment for managing software and other projects. This includes keeping information about projects, working groups, employees, timesheets, and so on.
This is the developer home for Project H.A.R.M.O.N.Y., started on the ponychan.net forums. (Note, the "homepage" for this project is temporary until a dedicated page is created.)
A tool to manage TODO-lists (or tasks-lists) of several workers across a network.
Qt library database plugin, which allows usage of Berkeley Databases from Qt
RanPass 2.0, the successor to the simple and MS-DOS interfaced RanPass 1.0. RanPass is a Random Password Generator. RanPass will use a unique Algarythm(s) to generate a Random Password. This type of software is really useful to a Secure Network.
A Platform Independent 3D Real Time Strategy Game. Mixing Elements of RTS, RPG, MMOG, and Empire Building Games. Online, LAN, and Offline Capabilities.
When a user plays a segment of audio sample, such as a singing voice, or a segment of the song into the program, the frequency and tone will be analysed and compared to the pre-constructed datebase of songs and by finding a match extracting the song.
RenderBand is a free renderfarm for Maya. Available for Mac OS X and Windows, RenderBand automatically renders your Maya scene using every computers subscribe to RenderBand over the internet.
Revelation is a 3D Engine under the MIT license. It is implemented in C++ with hopes of a embedded LISP dialect. It focuses on quality and design rather than speed. It will be real time when real time catches up with us.