Rpg2Cpp (Rpg++) is a compiler that translates RPG-III and RPG/400 sources from IBM-midrange systems (iSeries, AS/400) to native C++ code. C++ class-libraries resembling the RPG-III datatypes are included as well as a tiny CL-runtime-system.
A C++ library for performing probability calculations that include various discrete and continuous probability distributions.
The Digital Phoenix Engine is based on DirectX technology and scripting to provide a stable solution for creating both 2d and 3d games.
OpenExr library for viewing and playing exr images, image sequences
OpenEXR is a high-dynamic-range image file format for use in digital visual effects production developed by ILM. This project aims to build cross-platform exr image viewer and exr image sequence player. Also, exposes the OpenExr library as reusable middle-ware framework for .Net and COM
Smaug Offline Area Builder: allows admins running Smaug or SmaugFUSS muds to create and test dungeon environments - including mobs, objects and programs - offline and import them straight into their game with little or no modification.
DEVOTE(Democratic Electronic Voting Over Totally Encrypted Systems), is an open-source project bent on making an e-voting system that can be used for any purpose. We are using C++ and the wxWidgets library. Look to our website for more information(Soon).
gnetlib is an ISO C++ based library for multiplatform networking in C++ (creating dynamic server side web application, webservices,and all you need for today network aware enterprise application)
Music player that automatically does beat matching/beat mixing just like a real DJ
httpu includes a proxy-http-server (http to udp) and a master-server (udp to http) that allows low latency tunneling to connect to any webserver from any browser.
A 3D hardware shader language, which is really open source and replaces CG,CGFX,HLSL and similar tools, is cross platform and truly vendor independent.
libBPM is a C++ library for detecting the tempo in beats-per-minute of an audio stream. libBPM is cross-platform and is designed to be easily plugged into existing audio software solutions!
"Binary Kinematics" - C++ game programming library
A macro library for the AVR microcontroller (www.atmel.com).
Simone (or Simulation One) is a simulation platform for global markets and the enterprise. Suitable for training, education, and gaming, it provides a central networked simulation that is both complete and extensible.
Modular EtherCAT master stack targeting real-time industrial control. Configurable anywhere from a lean-and-mean basic stack to a full-fledged EtherCAT master.
The WotCoa concept is as far as I am aware unique and original. WotCoa is a Framework for a host of plug-in components which enable groups to collaborate in an organised and hierarchical manner.
Maiden-core is a Linux kernel robotics API module, extensible in Erc. The Maiden Project also documents and develops the Maiden architecture for mobile robots, a set of (optional) designs and standards for robots using the Maiden-core API.
A 3D engine with DirectX (9 and 10) and OpenGL support written in C++ for the Windows Operating System. It supports modern shaders and is scene graph based. The project will also include a full game created with the game engine.
Realize GUI based on wxWindows for embedded systems operating on Embedded Linux (x11 / framebuffer) and Windows (CE / .NET)
this is a C++ class library that provide C++ programmer to develop enterprise feature-rich web applications under C++. like other web application frameworks (asp.net, php, coldfusion, ...) but an opensource and much more faster in action!
This project is a 3D MMORPG space game. Players can administer a planet like Ogame and command a fleet like Eve-Online.
Media Center based on LibVLC
It's a flexible software bundle and framework for face recognition, which enables users to log into computer automatically, perform face detection, recognition and tracking, and perform experiments. Other applications can be built on top of it.
A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI game engine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
A library of LAN tools based on wxWidgets. A ping, a network scanner searching for all the available PCs,printers etc, a local port scanner, a chat/fileshare and a data-traffic collector . Anything else can be added.