Merger is a stock game that is based on the Avalon Hill game Acquire. It will be written in C/C++ with Allegro graphics.
Micro-80 aims to simulate a Z80 homebrew computer down to the bare metal: 64K RAM, ADM-3A terminal, parallel port, serial port and...3.5" 1.44MB floppy drive?!
MidNight OS is a Multi-user Operational System with graphical interface that work under several diferent plataforms (Win9x, Linux and others) with a very simple interface and very small size (you can even copy it to a floppy disk and run it with a Hard Di
NLPP (The Native Language Programming Project) aims to permit foreign programmers to program using commands (such as if) in their own language (such as \'si\' for Spanish). We also aim to create an easily extensible program so that programmers all over t
NatWin is a user interface library aimed at bringing advanced UI effects and features to MS-Dos compatible platforms.
Nevasca is an Open Source Graphical Shell enviroment for FreeDOS. Providing multithreaded execution enviroment, graphical user interface and so on.
An open-source cross-platform compiler for the Savage Innovations OOPic microcontroller.
A comprehensive rebuild of a classic game engine. The Old School Megaman engine will emulate most if not all of the classic features of the Megaman(r) series from CAPCOM(tm), as well as provide plenty of modular code which other game enthusiasts and progr
Inspired by the success of the BMA EFIS, and the autopilot project, this project aims to build a basic EFIS for experimental aircraft. Initial develpment will focus on the design of the AHRS, which will serve as the platform for the EFIS in the future.
PC-TEST is a hardware detecting & testing tool (detection, benchmark, stress-test, S.M.A.R.T., etc.). It is developed to run on any Intel x86 compatible PC (including 8086 PC/XT). It runs perfectly under DOS but compatible with Windows & DosEmu.
A project to make an epic as fuck modern 16bit dos game that can run.
A project to make an epic as fuck modern 16bit dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 chip to full capabilities! more details later!
Generates HTML-pages from Quake 3 Logfiles. Version 2.7 was the final release of the old C-code, 2.8 was never finished. However, 3.0 will be rewritten in C++. The name should be changed to "LogGen", since it is more generic and not only for Quake 3 an
RMF-BASIC aims to reproduce the BASIC interpreters of yore on PCs running DOS or Windows 9x.
RMF-DOS is a project to create a compact, 8086-compatible, free clone of MS-DOS.
Reenix is a combination of the best of both worlds: DOS and *x. Based on the GNU toolkit and FreeDOS, Reenix is a stepping-stone between the two OSes and a subset of *x which will run on an 8088.
An SDL multiplayer snake game like Dune. Written in C using SDL. The idea is to construct a robust and simple game engine to make it easy to add objects to the game.
This is going to be an open source version of CM01/02 game. (A popular textbase soccer manager game.)
A Portable Forth. It is aimed to be interpreted, or compiled to various architectures and VMs.
RoboDog is a sidescrolling action game submitted for the 2001 IdeaHack contest. The basis of the game is to navigate your robotic dog through 2D worlds while blasting through the enemies that lay in your path to defeat your arch-enemy, the evil Dr. Sp0on.
The SQLToss Project is for the creation of tools and methods to toss FidoNet echoes into/out of a MySQL Database. This is to merge older FidoNet Software with newer access methods such as Web based, or client/server based.
TISE -cycle computer full for 8088,writen in assembler/tc/c++(MFC).
Ever miss the days of Zelda? Ever thought about playing games like Zelda and Final Fantasy in multiplayer mode, cooperatively even? Ever wanted to make your own map, your own adventure, draw your own character? This is what we're trying to let you do.
Triclinia is a role-playing game featuring for example 'advanced' material handling. The graphics are cosy, but quite simple so that the contents and extent of the gameplay could be concentrated very well. Freeware.
It's a GUI intended to be highly customizable, portable and work in computers with small resources. Moreover it will have a multilingual mechanism, for the user and for the programmer.