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Squarehard is a simple game for Nintendo DS. It's an homebrew using PAlib. See at www.risike.com/dev for more information. It's based on a flash game : Square2, but it's different ! Try it and don't hesitate to tell me about it and report some bugs.
Squid remote control tool
Surviving bots is continuous software application in Java that will guide robots to search for energy source around it, tap it and explore ahead for survival and thus evolve into much more advance system.Software is ment to be hardware independent.
Project Sveccha aims to be the central repository for all things related to localisation of open software for Telugu - Gnome, KDE, Mozilla, Open Office, Pango, php, Perl (to start with). In addition, we will try to develop new fonts, new keyboards/IMEs.
Sylpheed-ES es el grupo de usuarios de habla hispana de Sylpheed (y Sylpheed-Claws), el cliente de email basado en GTK que tiene por objetivo el crear un programa flexible, ligero y personalizable.
Tales of Mandicor will be a free mixture of a heavily quest driven RPG, a roguelike, a turn based tactics game, a grand strategy game, a population simulator and it will even have an algorithmic music generator. Furthermore, it will have sandboxy qualities but multiple endings and modding capabilities. The game is about large scale things as it's going to have wars and in one of the possible 'endgames' the player might even control a nation as a king or an emperor or they might try to achieve democracy. The game will have a complex creature population simulator which permits extinctions, epidemics, famine, etc. The major events in the game are based on historical events for the Mandicor fantasy world but the player might have some minor influence on how the things happen exactly.
Eyecandy/Braincandy Quake Engine derived from TomazQuake.
Tetris - Brick Game Sony Play Station 2 Compatible
This project will use API hook to create a text capture library (SDK) similar with GetWord. It will supports all the functionalities of GetWord: point/hover text capturing, rectangle text capturing and selected/highlighted text capturing.
Replace a Vehicle Wiring Harness with a simple CAN network and unified power distribution. Based on ATMEL AVR microcontrollers and Microchip MCP25050 CAN I/O expanders.
The Manhattan Project aims to build a 100% GPL sourced First-Person-Shooter game set in a futuristic environment with advanced physics to provide for a breathtaking multi-player experience.
GUI for use of collecting, retrieving and viewing of information stored in one central place.
This will be an OS Project which is for everyone. It will contain the best from all known OS\'es with much own ideas that makes the OS more stable and as fast as possible. It will be compatible to everything(Windows, Linux, BSD, QNX, ...) with its own GU
The project is to use the search best practices available with various search engines and build an abstraction layer above the search engines for efficient and very relevant internet content search organized in user specified format.
Here you can have a look what is happening if two IT students put their hands on Atmel's AVR Z-Link Demonstration Kit. Currently our focus is on the IEEE 811.14.5 MAC layer of the Zigbee specification.
UAVFX is an attempt to build a cheap fixed wing autonomous UAV (Unmanned Air Vehicle). Based on the "UAV Development Platform - ET301 + IMU" offered by Spark Fun
A high quality Unified Subtitle parser for XBMC for external and embedded subtitles.
UoP Computer Engineering Practicals from SE to BE!!!
We are developing a suite of software to control USB I/O devices. Initially the support will be for Windows and Linux hosted Human Interface Devices (HID) although hopefully this will extend to virtual comms. port control in the future. API coming...
VIBOT - Erasmus Mundus Masters in Computer Vision & Robotics. Tools, toolboxes and stand-alone applications of computer vision applied to robotics.
Library and Utilities to support creation and manipulation of VMWare Virtual Disk Format images
This is a library of image processing functions written for the VS1501 vision processor from Valde Systems. Users are free to contribute to the library. All functions are provided license free.
War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.
deals with the Networking Monitoring issues of all systems