SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
Seamless Critters is a seamless texture generator that takes a slightly different approach than most texture generators. Instead of making already available images seamless or using noise algorithms it simulates life.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
BeOS API and desktop ontop the Linux kernel.
Jetdog (Jave Engine for Two Dimensional Online Games) is a liberally licensed game engine focusing on 2D games with a strong emphasis on network and cooperative play.
Game Engine based on the Java ME. The core of this project will, in future, support Java SE.
This project encompasses a futuristic racing game much like Wipeout or Xtreme-G Racing. It is a modification of the Half-Life 2 Source engine using the freely distributed source code provided by Valve via Steam.
All Purpose Game Engine Core - A set of C++ classes that make developing all sorts of OpenGL games/applications easy, comfortable and manageable
This is a Linux C++ Framework for a lot of stuff like Network, GUI and more
XeonOS is an attempt to build a truely modern, simple and user-friendly operating system based on the linux kernel and GNU utilities.
Sylph is a lightweight game programing toolkit that tries to simplify repetitive tasks such as window creation, menu creation, configuration file access and user input. Sylph provides direct opengl access and a backend over some toolkit like sdl or glfw
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
QtOPENCASCADE is a framework for integrating the OpenCascade Solids Modelling library with the Qt4 toolkit to enable the development of multi-platform CAD and CAE applications.
A game engine and tool-set designed for game developers who wish to create isometric multiplayer games.
The OpenMaya Toolbox is a collection of useful tools which aims to provide new features, improvements and all-around enhancements for easier day to day use of Maya. It is our goal to form an active base on which future development of tools can build.
The Gameforge is a tool to create more easily RPG games. It'll include NPC management, Item and Quest creation. Many more later. We'll use only free software like Ogre for the 3D engine. For the moment we are only beginning the developpement
Library and tools for python-pygame game developement. At present offers support for text drawing, screen transitions, dirty rect algoritms, basic ui elements.
Probric is an easy 2D/3D editor useful for bricolage-fans, to make a project, and for professionals to transforming faster their ideas in little drafts.
The Pixel Art Construction Kit is a tool that allows people to easily build isometric stuff, manipulating their little cubes as Lego(TM) blocks. The tool is made by a lightweight core and some plugins that provide (hopefully) all the needed functions
Aims to be a vector IDE for publishing SVG among other things. Svengali core is a python webkit interface that communicates with various creation and display tools over DBus. Interfaces with text editors, browsers, InkScape, apache, cad, & etc.
a flash software for molecule demostration
This project is a simple snake game on mobile. This is a multiplayer game via bluetooth.
imagine your world make world believe
OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.