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OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.1 weekly downloads
BeOS API and desktop ontop the Linux kernel.3 weekly downloads
The Pixel Art Construction Kit is a tool that allows people to easily build isometric stuff, manipulating their little cubes as Lego(TM) blocks. The tool is made by a lightweight core and some plugins that provide (hopefully) all the needed functions
A general vector-based 2D graphics editor created using wxWidgets, using Python as control script.
OSL-CAD (Open Source LEGO CAD) is a CAD-System used to create LEGO-Models. The whole building process is done in a 3D-View, allowing the user to see what he's doing.
Sylph is a lightweight game programing toolkit that tries to simplify repetitive tasks such as window creation, menu creation, configuration file access and user input. Sylph provides direct opengl access and a backend over some toolkit like sdl or glfw
ParaDef (Parametric Definition System) is a complete CAD/CAE/Product Development solution. ParaDef encompasses all aspects of product development into a single IDE, enabling rapid development of new products and in-depth analysis of existing solutions.
Still in a planning/pre-alpha status. This game is an 0pen-Source game aimed for the common public to have fun in a good community well moderated. This project is currently seeking staff members.
StripWise is an open source comic strip creation tool utilizing shared graphical elements as content. No drawing talent is required. Characters and objects can be generated and shared to be placed in comic strip panels reusing various poses.
The goal of this project is to enable World of Warcraft Machinima Creators to create more customized movies, by removing limitions using a Machinima Server and a Machinima GUI Add-on. THIS IS NOT A WOW SERVER EMULATOR.
Pillar is open source 2D/3D SDK w/IDE that allows the development of games as well as desktop applications. Pillar will be designed in C#.NET 2.0, C++, DirectX 9 Managed Code, OpenGL, and will use some Win32 functionality.
Library and tools for python-pygame game developement. At present offers support for text drawing, screen transitions, dirty rect algoritms, basic ui elements.
Highly extensible, Java based visualisation framework with focus upon "scientific" plots (like scatter plots, histograms, parallel coordinates...) that support interactive exploring and model sharing between views ("linking & brushing").
XeonOS is an attempt to build a truely modern, simple and user-friendly operating system based on the linux kernel and GNU utilities.
FGL (Fama GUI Language) is a language for writing cross platform UI.
Set of WebServices and Flash components to help build applications that make use of Flash and .NET. e-FDN helps to easily databind trees, menus, datagrid and other common-use components with server side code written in .NET.
The DDIT Project Major Feature is Graphic Debug . Use break point , trace ,etc to record and show susquence diagram , state transfering in state machine ,control flow and so on.
Developer´s Delight is a completely free framework for creating games. It supports AngelScript, Livetexture of a webcam, Videotexture, Stereoscopic View with multicast network, AI, Game-Networking, Scene controlled by Webserver and many more
The mechSym toolkit is a set of classes that support modelling classical mechanics systems with particular interset in robotic designs. Classes simulate sensors, motors, mechanical linkages, and power. visual time-elapsed simulations provided.
Coffee Table Digital Album
ADONEO is an open project aiming to develop a computer interface design environment for board games.
SimChurch will be an online based church management game.
This is a utility program for creating Gradient Images from Fractal Resource Files. There will be some additional features developed over time as well.
WAGL is a cross-platform, object-oriented video game development library. It aims to not only include simple access to the target system's UI, but also a fairly comprehensive library of commonly used data structures and algorithms for game development.