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il gruppo dedicato al progetto di Ingegneria del Software dell'anno accademico 2008/2009. La finalita' e' quella di creare un punto di ritrovo che ci permetta di comunicare in modo piu' semplice e inmediato.
StripWise is an open source comic strip creation tool utilizing shared graphical elements as content. No drawing talent is required. Characters and objects can be generated and shared to be placed in comic strip panels reusing various poses.
SunShine is portable, zlib/libpng licensed 2D engine. It will allow you to write own 2D game without any knowlege about graphics API.
Aims to be a vector IDE for publishing SVG among other things. Svengali core is a python webkit interface that communicates with various creation and display tools over DBus. Interfaces with text editors, browsers, InkScape, apache, cad, & etc.
SwingXUI is an useful framework that helps Java developers to create beautiful desktop Java applications with Swing and Java 2D. SwingXUI supports stunning visual and animated graphical effects, as well as, translucent and non-rectangular windows.
Sylph is a lightweight game programing toolkit that tries to simplify repetitive tasks such as window creation, menu creation, configuration file access and user input. Sylph provides direct opengl access and a backend over some toolkit like sdl or glfw
The Gameforge is a tool to create more easily RPG games. It'll include NPC management, Item and Quest creation. Many more later. We'll use only free software like Ogre for the 3D engine. For the moment we are only beginning the developpement
WAGL is a cross-platform, object-oriented video game development library. It aims to not only include simple access to the target system's UI, but also a fairly comprehensive library of commonly used data structures and algorithms for game development.
TheConstruct is an initiative to create an open-source procedural content generation system for 2D and 3D meshes as well as 2D textures
This project aims to extract the text from an image file.
This is a project of students from Budapest University of Technology. Project name: Tricky Mouse. Subject: Computer lab 4. It's a graphical application using Java engine.
The Idea is to create a UI framework that caters to configuring a wide variety of s/w. Features “authentication,History,Roll Back,AutoCompletion,Provide telnet|ssh,Tk based Gui”.Commands will be saved in XML format& token will have validation&Callback
VIDK will allow gamers to create unique virtual game items (e.g. swords, guns, wands, armor etc.) that they can import into a veriety of games.
Open Source components for the VIZNET Information Portal
VaTK (Vay-Tik) is a collection of cross platform C++ libraries designed to facilitate the rapid production of visual analysis applications. VaTK is not a game engine, rather a collection of programming resources needed by game engines to do their job.
A Java-Game Project. Like Worms, but with ships.
This is my personal Java / Flash Widgetfactory Project. It could be used to build up complex GUI's using Java and Flash Components.
Still in a planning/pre-alpha status. This game is an 0pen-Source game aimed for the common public to have fun in a good community well moderated. This project is currently seeking staff members.
A universal 64-bit Operating Environment for Multi-Processor Machines.
The goal of this project is to enable World of Warcraft Machinima Creators to create more customized movies, by removing limitions using a Machinima Server and a Machinima GUI Add-on. THIS IS NOT A WOW SERVER EMULATOR.
Rendering API which accelerates the development of OpenGL applications, It wraps function which are typically used in OpenGL-Programs, hence it reduces development-time. Additionally this API provides interfaces to develop parallel rendering applications
Software application, firmware and U.I. for 4-motors 3-axis milling machine, open hardware, software and mechanics. See also project in details for schematics and images on http://www.contesti.eu/opensource/xyz-dc-motor-controller