Hyperbola is a application for the 3D visualization of network topologies and traffic flow. Using data from SNMP, syslog, telnet, ssh and other sources Hyperbola will allow the end user to create custom environments in with to display and manage the data
This project is intended to facilitate the co registration of images recorded with different modalities. Program will be written in Matlab environment.
This is a utility program for creating Gradient Images from Fractal Resource Files. There will be some additional features developed over time as well.
Game Engine based on the Java ME. The core of this project will, in future, support Java SE.
A game engine and tool-set designed for game developers who wish to create isometric multiplayer games.
Java Image Acquisition Library
Jetdog (Jave Engine for Two Dimensional Online Games) is a liberally licensed game engine focusing on 2D games with a strong emphasis on network and cooperative play.
JokerCard is a game that played in Arabian Gulf and especially in Qatar. It is like a old traditional game that allow 4 or 6 players to play it at the same time.
Joshua GUI is a graph toolkit for building GUI of embeded system, it is based on DirectFB and Glib.
A .NET wrapper on the ImageMagick library (http://imagemagick.org).
A Powerfull editor 2D for your game
Is an 2D Map Editor for your game. GDI Serializable object. Whit Export map for lua, xml and custom attribute.
An application designed to give users of the ArcEmulator an easier way to manage their server.
A general vector-based 2D graphics editor created using wxWidgets, using Python as control script.
The Multiverse Open Source World (OSW) is an organized community effort to develop a working virtual world based on the Multiverse platform built by the Multiverse dev community, for training/educational purposes and general benefit of the community.
Music editor intended for Linux, but written using C and SDL and hence portable to other platforms.
3D Engine technology with partial tools developing kit.
What is NanoEngine technology? NanoEngine technology is the 3D Engine of building 3D world at a subatomic level. A basic definition: NanoEngine technology is the engineering developer of functional systems at the molecular scale. This covers both current work and concepts that are more advanced. In its original sense, 'nanotechnology' refers to the projected ability to construct items from the bottom up, using techniques and tools being developed today to make complete, high performance products with using DirectX technology and GPU Geometrics Shaders. The Engine is supported different platform (Windows - Xbox - Web - PSP - Mac)
Demoscene Group Area
Neural 3D is an Open Source 3D Realtime Engine for Android platform based upon OpenGL ES; it offers Development Kit to programme games easily.
OSL-CAD (Open Source LEGO CAD) is a CAD-System used to create LEGO-Models. The whole building process is done in a 3D-View, allowing the user to see what he's doing.
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
Grafcet is a language for the modeling of the automation systems. With OpenGrafcet is posible to create, edit and simulate a grafcet diagram.