2D game creation software
Classic Edition of Open Zelda, a 2D game creation software. This project has been superseded by the Modern Edition, but recently the Player had DirectX code replace with SDL 2 and changes are still welcome. http://youtube.com/watch?v=zHs4zRkcua8 [Linux] http://youtube.com/watch?v=lU2Xe5ewgwA [OS X]
The dream of Leibniz. A project devoted to realising the lingua characteristica and calculus ratiocinator using XML technologies where appropriate. Includes (at this stage mainly consists of) research in philosophy and logic.
A micro HTTP server with rsh-over-http emulation. The compiled binary is less than 4k, can serve parallel requests, and very fast. It is intended to run on headless embedded devices to facilitate configuration and status reporting.
Unofficial VisualCLX patches for Delphi and Kylix.
libHFS was a cross-platform wrapper for highlevel filesystem functions including: links, file enumeration, device enumeration, directory traversal, and directory locations (Desktop, Root, System). CPT is this and more.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
The AUIT toolkit is a high-level Java user interface toolkit which completely abstracts the application code from the interface. For many platforms, native widgets are provided; other platforms can use Swing. The interface is specified in XML.
XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures implemented in C++. Platforms: Windows, Linux. APIs: OpenGL 1.3+, Direct3D 8.1, Direct3D 9.0
Tools for EasyFlash cartridge (C64) image creation
ndefpack is a pack of tools for creating EasyFlash cartridge images. EasyFlash is a cartridge for the Commodore 64/128/GS computers.