Legacy C++ libraries for basic image processing
This Library was released by Acute3D for educational purposes. It is distributed under a BSD license. Some derivative works are used for teaching C++ development and image processing at Ecole des Ponts ParisTech. The Library is composed of 4 modules: - Common: base containers, random number generation, timer functions. - Images: image I/O and basic image processing algorithms. - LinAlg: simple wrappers for linear algebra algorithms. - Graphics: basic graphical user interface based on wxWidgets.
A framework for building distributed virtual reality applications, based on OpenGL|Performer(TM)
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
Shader effect editor.
IGL (Intuition Graphics Library) is a TurboPascal Graphics library which implements a "Amiga-a-like" interface. IGL is an inactive project (since 1991)
NFreeChart is a .NET(tm) implementation of the JFreeChart library.
Nelit RPG is a role playing 2d game in Nelit world.
An open desktop environment that provides a managed infrastructure for building high-scalable and portable applications to be run without a change on a variety of platforms.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
The Periapsis Space Flight Simulator is a cross-platform realistic spaceflight simulator.
PyCSel is a Crystal Space level/model editor written in Python.
SDL Framework (SDLFW) SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language. It's easy-to-use, free, open-source, and works on Windows and Linux.
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
SOLVE-IG (Secured Official & Legal Validation Encoded Illustrative Graphics) is a secure media administrative program for SuperWikia Alpha source code. Builds a streamline environment for robust media presentations and project-critical validation.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
TDO - Typed Data Object is a .NET source code generator (C#/VB) for data layers based on Microsoft SQL Server 2000/MSDE/2005/Express. TDO allows .NET Framework 2.0 developers, to have the source code automatically generated for MS SQL Server databases.
This is the last know development of Yeti3D before the project was shelved. It was a nice engine in its time, and might have code in it still worth something to someone. Its a portable 3D game engine with fast software rendering.
ZitPG Software is based in the new PHP5 and includes features as multiple database selection (mysql, postgresql or sqlite), news, users, albums, photos, comments management system. This project was 10th in the Zend PHP5 Contest.
Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
Collection of Tapestry components.
Expermients in adaptive image generation
voluminium is a library for efficiently visualising "image functions" (ie any function which returns a color given a 2D position) by adaptive sampling, reconstruction and continuous refinement.