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QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
graphical Toolkit for the game "rigs of rods" (http://rigsofrods.blogspot.com) read more there: http://wiki.rigsofrods.com/index.php?title=RoRToolkit_Developer
The Simple Object-Oriented Game Library is basically a simplification of SDL with some nifty features. SOOGL is used in a C++ course at Mälardalen University (http://www.mdh.se) and is mainly intended for beginners.
Simplifed All Gaming Graphical User Interface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.
TMDSnake3D is snake game in 3D, written in C++ with OpenGL, glut and Lua for configuration. It is pretty tricky to play it and it is more fun to write than play this game.
The Finite Element ToolKit (FETK) is an evolving collection of adaptive multilevel finite element method (AFEM) software libraries and tools for solving coupled systems of nonlinear geometric partial differential equations (PDE).
The TuxCap Games Framework is a GNU/Linux and Mac OSX port of the PopCap Games Framework used for 2D game development. It comes with PyCap Python bindings, a fast 2D physics engine, a particle engine, widgets and many documented examples.
Project working on a portable implementation of the Khronos OpenGL SC API specification.
"Beggining" is a french team of amateur developers in the field of video games creation. We have as a first project, the game "White night", You can find its site at the address : http://begginning.free.fr/
Another space invaders clone, based on wiki community development. Game include level editor. Game is in beta stage of development.
The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
((( bonzeye, bonZeye, bonsai, bonsi, BonPsi ))) a Volumetric Botanical Visualization for File Hierarchy Interfacing Goals: platform independence and consistency across devices, personalized and familiar tree-like branching structure, custom 2D overlays
This editor is developing for game squix, mb for some others... so I want to do it more good... physic engine is box2d by Erin Catto - http://box2d.org
A Fast Light Neuron Tracing and Editor Tool
This is the source code I found recently for glDoom. I found it on a hard drive I got back from a friend who died a few years ago. I only looked because we're moving. It's been modified to work with VS2008, DirectX9 and to fix a couple of bugs.
gloo is a set of c++ classes that simplifies working with advanced OpenGL functionality such as vertex_buffer_objects, frame_buffer_objects and glsl and Cg shaders in an nice, object-oriented way.
A set of widgets for OpenGL applications. Written in C++ and built with CMake, this project is cross platform and only depends on OpenGL. It is designed to be integrated easily into your existing project without getting in your way.
Realistic hair rendering on GPU.
Simple, lightweight program for plotting 3d paths in realtime with interactive rotation and zoom.
Eclipse plugin opengl plasm interface.
Jeu du serpent en 3 dimensions utilisant OpenGL. Il est compilé pour Windows mais les sources sont portables.
viewpoints - high performance interactive linked scatterplots and more....
GardenSketch (previously iGarden) is a set of programs to aid in designing your garden or larger landscape project.4 weekly downloads
Battle City PC clone221 weekly downloads