Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
A fun realistic multiplayer free-and-open-source first-person-shooter!
A mirror of releases is here.
The UT library is intended to simplify and present a uniform interface across some common platforms to commonly required features that often have platform-specific APIs on those platforms. Presently, the target platforms are Windows, Linux, and Mac.
A cross-platform OpenGL based lightweight scenegraph library
RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
A community supported fork of the Songbird media player and library.
Nightingale is a community created fork of the Songbird media player. It is developed by a proud community and we are equally proud to bring you the most extensible, feature-rich media experience on Windows, Mac, and Linux. See the official website at http://getnightingale.com for the source, builds, and information. On Sourceforge, we provide our releases, the binary deps for building, as well as builds for testing purposes.
Access USB devices using stdin/stdout
A set of programs for accessing USB devices that are managed as a pair of simple pipes