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FSRC is a program for use on the VATSIM network, and other networks that supports the FSD server protocol.
The Fab@Home Project (http://www.fabathome.org) allows you to build your own fabber (3D printer/rapid prototyper), which can print almost anything, right on your desktop. The Fab@Home application is the interface between you and your fabber.
Fluent Engine is a cross-platform engine of virtual worlds, standing on the bleeding edge of technology. There are flexible GUI, scripting system, sound support and much more. Fluent Engine use all of the best technology from OpenGL or DirectX.
C++/Python 3D engine with multiple services (rendering, animation, sound, physics etc).
Invasion TD is a Tron meets Tower Defense game, where a computer is invaded by viruses and the player must defend critical parts of his system. Player's face-off by sending waves of viruses into their opponent's system.
JLQuake is a Quake engine source port with support for Quake, Hexen 2, Quake 2, Quake 3 Arena, Return to Castle Wolfenstein and Wolfenstein: Enemy Territory. Main goal is to create a common rendering engine for all of these games and extend it further.
Multibody Dynamics. It consists of a modeling environment that can be used to build arbitrary rigid body simulations and a browsing environment that allows users to interactively select the particular simulation that best matches what they imagined.
This projetct intends to build a visualization tool for Finite Element Method tetrahedral meshes created by a mesh generator called TetGen. The user will be able to see how good is the mesh using different parameters of quality.
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
A Final Fantasy XI model veiwer and exporter.
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
OpenSource RC Flight simulator
We have relocated to http://code.google.com/p/phoenixgl/
An abstract first-person shooter built on the Quake3 engine. This project has moved; it now resides here: https://bitbucket.org/JPLeBreton/purity
Uma framework simples em C++, SDL e OpenGL
Rollo - The Legend of Roundio and Juliare. Play Roundio, the circular star cross'd lover of Juliare Cubulet. Rollo is a GPL platformer that makes use of Qt, OpenGL and Box2D.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
You are captain of a battleship. Submarines below you are trying to blow you out of the water. You need to prevent that and blow them out of the water instead. The game requires OpenGL and features a side-view and an birds-eye view.
Imagine a world where racing doesn't quite take place on the tracks, but in space. Complete with playable Marines to infiltrate other ships. Or, take care of the ship, making sure it stays in working order. Or perhaps you would rather man the controls
We aim to creat a game, or at least a demo, for having a first try on different ways of making a video game. This game will be a good way to learn and we hope a good time for us and those who will play to it !
"The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
Mosaic game in 15-like view.
This project exists to gain insight into the OpenGL platform. At the conclusion of this project, we hope to have a rudimentary 3d-engine built that can be applied to a game.
Portable ZX-Spectrum emulator based on UnrealSpeccy 0.37.3 by SMT