The myriad of functionality that comes with Snare, from Verbose Truncation to Output Driven Filtering have been helping companies around the world zero in on threats in record time while spending less on their SIEM. This is made possible by reducing the noise in your log collection while delivering the critical data for both forensics and analytics, dependably. Snare just works. Try our agents free today!Sponsored Listing
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Fun, Fast paced 2D Tile based game. Find the key, get past your enemies and continue through the door!
FSRC is a program for use on the VATSIM network, and other networks that supports the FSD server protocol.
The Fab@Home Project (http://www.fabathome.org) allows you to build your own fabber (3D printer/rapid prototyper), which can print almost anything, right on your desktop. The Fab@Home application is the interface between you and your fabber.
There's no event quite like OSCON—the best place on Earth to sharpen your skills and discover new techniques, making you better at what you do and igniting your love of all things digital. You'll find everything open source: languages, communities, best practices, products and services. Join us May 8-11 in Austin, TX, and let OSCON ignite your love of all things digital!Sponsored Listing
An easy to use managed graphics engine. Utilises OpenGL, Direct3D9, and Xna through an abstraction layer. Accompanied by a number of other helpfull tools, for example to simplify input and networking.
Fluent Engine is a cross-platform engine of virtual worlds, standing on the bleeding edge of technology. There are flexible GUI, scripting system, sound support and much more. Fluent Engine use all of the best technology from OpenGL or DirectX.
GLSnake3D is a portable 1st/3rd person shooter-like Snake clone with nice OpenGL 3d gfx. A nice multiplayer engine allows online matches. Currently only singleplayer - but makes a load of phun too!
C++/Python 3D engine with multiple services (rendering, animation, sound, physics etc).
Snes Emulator developed to work in a .NET environment. Currently developed for DirectX, but support for SDL is planned.
Invasion TD is a Tron meets Tower Defense game, where a computer is invaded by viruses and the player must defend critical parts of his system. Player's face-off by sending waves of viruses into their opponent's system.
JLQuake is a Quake engine source port with support for Quake, Hexen 2, Quake 2, Quake 3 Arena, Return to Castle Wolfenstein and Wolfenstein: Enemy Territory. Main goal is to create a common rendering engine for all of these games and extend it further.
Driving sim crossed with golf/football. Drive buggies around the Jungle finding balls and knocking them through obstacles to your goal, while at the same time trying to stop other players doing the same. Uses ODE physics with OGRE graphics.
This is a 3D puzzle game with fantastic design. The prototype idea is from Family Computer game 'Tank', so Tanx means Tank's extended version.
The Landscape Composer is an experiment for the visualization of nature scenes in real-time. Emphases are among other things the modelling of trees and fields.
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
Multibody Dynamics. It consists of a modeling environment that can be used to build arbitrary rigid body simulations and a browsing environment that allows users to interactively select the particular simulation that best matches what they imagined.
Media Sentry stands for Multimedia Alarm Clock for Windows. It exploits Windows Media Player for playback, has low power consumption despite of OpenGL GUI.
The Mercury Engine is a cross platform 3D game engine that produces high quality visuals and takes advantage of SMP systems.
This projetct intends to build a visualization tool for Finite Element Method tetrahedral meshes created by a mesh generator called TetGen. The user will be able to see how good is the mesh using different parameters of quality.
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
A Final Fantasy XI model veiwer and exporter.
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
Network traffic visuazlization tool
A version of the classic game Snake with some unique twists
The OpenIG project is an Open Source image generator application utilizing the Common IG Interface (CIGI) and the Delta3D Engine.
An OpenSource (C# .NET) TeamPlay Environment.