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An object-oriented application framework for writing applications that combine ODE and OpenGL, such as physical simulations or games. The library also provides a simple NCurses interface for running and managing simulations on remote computers.
O.R.E. is roguelike MMORPG game. It features nice-looking SDL terminal-like graphics, random dungeons, large world, freedom of action.
The Objective-C Game Library(ObjCGL) is a set of Objective-C classes that use SDL to provide a way for programmers to implement a basic set of components into their games quickly and easily.
ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Advertisement
A Simple RPG fighting game for teaching Python
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
The Pawn will make it possibly for you to tell the computer exactly what you would like it to do. Fiction. No its reality now. The highly customizable slackware will be the base for Pawn.
A open-source reimplementation of the Amiga game called "Roketz". It was both a Shoot-em-up and a racing game, against gravity.
An OpenSource (C# .NET) TeamPlay Environment.
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OpenGL Target Practice. Simple OpenGL based shooter developed for educational and entertainment purposes. OpenAL is used for audio. Warning: Contains cheezy blood splatter effects.
OpenJazz is an open-source version of the classic Jazz Jackrabbit™ games. OpenJazz is available for a wide range of platforms, including Windows, Mac OS X, and several gaming devices. To play, you will need the files from one of the original games.
Find your way in a realistic 3D maze! Fight against the time and become a labyrinth-master. This complete 3D game offers much more possibilities than other maze-games (Compas, wall-colouring,...) and is totally non-violent. (Windows & Linux)
OpenTitus is a rewrite of the game engine used in the old DOS-based games Titus the Fox and Moktar (the French version). This project parses the data directly from the original game data files. The project is based on SDL and programmed in C. A wiki is available at http://opentitus.wikia.com/wiki/OpenTitus_Wiki
OpenXcom is an open-source reimplementation of the original X-Com game by Microprose.
Object storage is clearly the simplest, most flexible, and most scalable way to store tons of unstructured content. The Scality S3 Server enables developers and businesses to take advantage of this simplicity, for free. Whether you’re programming in Go or Java, or whether you’re using existing applications for personal or shared data management, the Scality S3 Server is a great starting point.Advertisement
Orbit is currently a simple orbital simulator for simple circular orbits. It ultimately aims to be a general gravity machine, which will allow the instant creation of galaxies.
Simple framework for developing cross platform games in C++ or Java.
Implement window system for SDL. The idea is to make SDL's GUI easier to make, and to keep design freedom (you give textures to make borders). Restarted from scratch in 2011 and will be moved to another site when 1st usable version come.
Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
Yet another free universal Game Engine.
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Pac-Monster is a very funny game based on the popular Namco Pacman. The player can control not only the Pac-Monster, but the monsters too. It can be played by two players in the same PC/console(PS2/PSP) or lots of players in network.
Pfff (Platforms' Fun Forever) is a platform game engine written in Ruby which intends to be very adaptive to different platform games. It means many features : graphically independent games, many player own powers, many weapons, many movements, etc.
Phevo is an infectious game! The player must use her or his population of phevos to attack the opponent's before the opponent does the same. Success depends on infecting the opposing population as quickly and efficiently as possible.
This project aims to create a free and easily modifiable engine implementation of Capcom's popular Phoenix Wright video game series.
Puzzle game set in a 3D simulated physics world. Rigid body physics, friction, advanced graphical shaders and dual core utilization make this game look and feel really good! There is some work left to do on the gameplay and UI. Multiplayer support!
Piping Today Extreme! is a Pipe Mania like game that supports themes and user made levels.
Planck is a (small) physics engine that can be used by interactive applications (like games) to simulate rigid bodies and particles.