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The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
A open-source reimplementation of the Amiga game called "Roketz". It was both a Shoot-em-up and a racing game, against gravity.
An OpenSource (C# .NET) TeamPlay Environment.
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Game simulating the 15th-16th century explorations of the New World, similar to the classic video game "Seven Cities of Gold."
OpenGL Target Practice. Simple OpenGL based shooter developed for educational and entertainment purposes. OpenAL is used for audio. Warning: Contains cheezy blood splatter effects.
OpenJazz is an open-source version of the classic Jazz Jackrabbit™ games. OpenJazz is available for a wide range of platforms, including Windows, Mac OS X, and several gaming devices. To play, you will need the files from one of the original games.
Orbit is currently a simple orbital simulator for simple circular orbits. It ultimately aims to be a general gravity machine, which will allow the instant creation of galaxies.
Simple framework for developing cross platform games in C++ or Java.
Implement window system for SDL. The idea is to make SDL's GUI easier to make, and to keep design freedom (you give textures to make borders). Restarted from scratch in 2011 and will be moved to another site when 1st usable version come.
Yet another free universal Game Engine.
Pac-Monster is a very funny game based on the popular Namco Pacman. The player can control not only the Pac-Monster, but the monsters too. It can be played by two players in the same PC/console(PS2/PSP) or lots of players in network.
Pfff (Platforms' Fun Forever) is a platform game engine written in Ruby which intends to be very adaptive to different platform games. It means many features : graphically independent games, many player own powers, many weapons, many movements, etc.
Phevo is an infectious game! The player must use her or his population of phevos to attack the opponent's before the opponent does the same. Success depends on infecting the opposing population as quickly and efficiently as possible.
This project aims to create a free and easily modifiable engine implementation of Capcom's popular Phoenix Wright video game series.
Puzzle game set in a 3D simulated physics world. Rigid body physics, friction, advanced graphical shaders and dual core utilization make this game look and feel really good! There is some work left to do on the gameplay and UI. Multiplayer support!
Piping Today Extreme! is a Pipe Mania like game that supports themes and user made levels.
Planck is a (small) physics engine that can be used by interactive applications (like games) to simulate rigid bodies and particles.
A simple pong game. This pong game is different from the others, because the player's pad can be controlled by motion in front of a webcam (if one is avaiable).
The Shoot 'Em Up Game! Ultra awesome graphics in full 3-D. Genuinly powerful bullet patterns. Breathtakingly radical enemy movements. Super slick human-computer control setup. Guaranteed To Blow Your Mind.
Pong clock is a clock made to look like the classic Pong game. The computer controls both players and games last for one minute. The 'score' is the current time.
A cross-platform camera framework that provides uniform access to camera devices for video processing or display. It comes with a SDL demo application which compiles on Win32, Linux and MacOS X and can address any camera already supported by the host OS.
The Poseidon project consists of the Poseidon 3D engine and a several tools (Ksenomorph 3D modeler, world editor, light and material editor, 2D sprite editor).
Music creation software, based on the tracker paradigm of pattern editing and instrument sampling. ProTracker is the official follow-up and newest version of the original family of Amiga trackers.
Engine for games like's а Tyrian with random level generation.
An abstract first-person shooter built on the Quake3 engine. This project has moved; it now resides here: https://bitbucket.org/JPLeBreton/purity