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Onyx CE (Content Editor) is designed to be an extensible toolkit for creating content (scripts, maps, tilesets, and sprites) for 2D games. It intends to support the formats for the Game Creation Engines ika, Verge, and Sphere.
The software is developed for calculations of hierarchy big circuits by methods of the tensor analysis of networks and diakoptic. It is planned also to application for joint calculation of circuits and the fields presented by electrical equivalent circuits. For input of circuits editor KiCAD is used.
ImageFun is a small application that can change picture's background
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WGT is short for "WebGL Toolkit Module for GoogleWebToolkit". Besides the WebGL-Wrapper it does provide an Wrapper for Canvas2D, several math classes, a resource manager, an input manager, a simple scene manager framework and some other useful tools.
Simple Includable Graphical User Interface - for use with SFML. A c++ source and header file which are easily included into your project to provide a full featured GUI.
An open source library which enables the user to take advantage of most LCD screens owning a commercial controller, and a free software allowing the user to dispatch any kind of informations from the PC toward the LCD screen.28 weekly downloads
Incubator for experimental code related to industrial sector
This is a portable game library for make the game development easily for linux and windows. It works as SDL/OpenGL, but you can substitute the Drawing function for your own in the game or by some toolkit function
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SimpleTK is an open source Simple ToolKit (set of graphical user interface components or widgets) for the X Window System. It's aims is to be Light, Simple, Ergonomic and Fast. It is writen in C/C++ language.
Pseudo-language based on D that allows make games using a process-oriented interface.
The wireXN project aim is to provide an application framework and development tools for building desktop-like Web applications.
DogEngine is a mainly 2D game engine,but you can use all of D3D functions inside.Now it has many feathers,such as Anim-Controller,ParticleSystem,etc.It looks like Clanlib,and even has many same part with HGE.My CN website:www.dogengine.cn.So,Welcome!!!
With Ingo Wald's permission, XFRT has been created to provide a free (LGPL), high-performance library that is application source-compatible with the OpenRT api .
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
AWK language binding for accessing graphics capabilities of GD
lib2geom (2Geom in private life) is a library developed for inkscape to provide a robust computational geometry framework. It is not a rendering library, instead concentrating on high level algorithms such as computing arc length.9 weekly downloads
Image manipulation Library. Redeye removal Cropping Enlarging Filters Rotating Shearing
Run Java AWT and Swing applets on the web *server-side*. Dynamic HTML (AJAX) for the browser is automatically generated. NOW USING GWT (Google Web Toolkit)!
OpenMedic is a set of open source software and hardware building blocks written in C# for building computer-based medical instrumentation and controls using the .NET framework.
Periscope is a 3D plotting library written in C++ on top of VTK. It provides an abstract interface for creating 3D plots.
The myMultiverse Source Forge project is aimed at developing open source integration tools for Virtual World Building. The main integration will be between Second Life, Sketch Up and the Multiverse Game Platform.
Minimalist Game Framework for Xna. A very simple, yet more flexible alternative to Xna's Game framework.
Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.