WOSH is a multi-platform message-oriented middleware written in ANSI C++. Service oriented architecture, designed for network distributed computing. Already working: Audio multimedia, X10, remote control (WinMobile, GTalk) and much more..
iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
BBSSH is a Blackberry Telnet and SSH client for legacy BlackBerry devices (OS 7.1 and earlier). Please see the official website at http://bbssh.org/ for features and downloads.
The aim of GiPSy is to realize a little java client that can be executed in foreground on Symbian mobile platform so to allow the implementation of many geotagged services.
Consolidated report of real time sensor data streams and application specific control feedback mechanism.
This is a desktop-style interface to be used with the uClinux kernel for the iPod(at www.ipodlinux.org). It has a desktop with icons, and uses a mouse to navigate around and run modules/programs.
UBIQLIPSE is a plug-in for Eclipse that provides a WYSIWYG editor for the creation of UIQ 2.1 GUIs. UBIQLIPSE maintains an XML model of the GUI and converts this model into Symbian C++ code on demand, using an existing tool developed by Symbian.
XUP (Extensible User Interface Protocol) is a SOAP-based protocol for delivering events and incremental UI updates. This project builds a web application development framework on top of XUP, consisting of a client, a server toolkit, and a template viewer.
EIDORS (electrical impedance and diffuse optical tomography reconstruction software) provides software, algorithms and reference data for image reconstruction and modelling.
An extremely scriptable high-performance game engine suitable for building large streaming games with realistic graphics/physics in a seamless mixture of environments with broad gameplay opportunities.
A collection of developer tools for game-making on and for the Nintendo DS, including (but not limited to) content uploader, 2D game engine with sound, level and sprite editor.
Turn your PC into a very advanced MediaCenter/HTPC
MediaPortal turns your PC into a very advanced MediaCenter / HTPC. It allows you to listen to your favorite music & radio, watch and store your videos and DVDs, view, schedule and record live TV as a digital video recorder and much much more
Declarative rich internet application platform
Centrallix is a browser-based DDSL (declarative domain specific language) rich internet application platform featuring data and application abstraction, a SQL engine for joining diverse data sources, declarative (not scripted) development, reports, components, and style templates.
An operating system based on the best Windows NT design principles
ReactOS is an open source effort to develop a quality operating system that is compatible with applications and drivers written for the Microsoft Windows NT family of operating systems (NT4, 2000, XP, 2003).
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
The TRANSIMS Studio application is an integrated development environment for the TRansportation ANalysis and SIMulation System (TRANSIMS). Components include a run time environment to execute TRANSIMS in parallel, as well as a full featured GUI.
A "gumbo" of tools and concepts supporting rich client applications with 2D/3D user interfaces. Expands on the code from the book "3D User Interfaces with Java 3D", and includes a generous contribution of RCP code from Meyer Sound. Recent work includes a Norden bombsight simulator, with terrain rendering based on NASA's WorldWind SDK. For this effort YourKit has generously made available its full-featured Java Profiler (https://www.yourkit.com/java/profiler/index.jsp), which has proved invaluable in improving simulator performance.
This project aims to develop and share fast frequent subgraph mining and graph learning algorithms. Currently we release the frequent subgraph mining package FFSM and later we will include new functions for graph regression and classification package
GeomSS is a geometry modeling and scripting system in Java. Write scripts that create and analyze complex geometry including NURBS curves and surfaces. This is especially useful for tasks that must be repeated with small or parametric variations.
Control to create diagrams in winform applications in C# (.NET)
Diagram control to allow the creation of many types of diagrams in .NET. The behaviour of the control is determined by implementing a controller Created in C#
Graphical programming. Includes n-dimensional sorting.
Write programs as graphical dataflow charts instead of text. Compile them to any programming language you want. Besides this project includes the most efficient tree-based sorting algorithm that is possible. Originally developed on a CTOS Color NGEN, at first in Pascal, later ported to C, now - 20 years later - ported to Linux. Currently it's still not really system independent. But it's intended that further releases will cure this.
GUI library for games and multimedia.
WonderGUI is a Graphical User Interface Toolkit written in C++. Just like other, GUI toolkits such as Qt, GTK, MFC, Swing etc it provides a user interface for your program with buttons, checkboxes, menus etc. What makes WonderGUI different from other GUI toolkits is that it doesn't have a standard look and feel, instead it is made to bring your own unique user interface to life with the widgets and layouts that you design. WonderGUI is also built for easy integration into an existing code base. It doesn’t run your main loop, initialize your application window or assume to be the only code drawing in your window. Instead, you tell WonderGUI about mouse and keyboard events and the screen regions where widgets might need to be redrawn. This makes WonderGUI an excellent toolkit for games and media applications.