A fast-paced arcade racing game inspired by WipeOut.
A GPL racing game inspired by WipeOut. With a track editor, network gameplay and next-gen graphics. Fast race, different game modes, weapons,....
Expert system for diagnosing the group of common diseases based on the temperature of the survey area.
TreeBuilder is a 3D tree model procedural generation tool. It implements two methods of tree creation. First is based on J. Penn & J. Weber paper "Creation and Rendering of Realistic Trees" and the second one uses L-Systems. TreeBuilder also features realtime rendering of created models.
19050 - Games Development Group Project. The game is the group project for a TAFE NSW Diploma.
An RPG being developed by some gaming enthusiasts for the .net1.1 platform.
Singapore's first open source game development project focused on object-oriented development of game components that are reusuable for other game projects. http://valorx.sourceforge.net/wiki/index.php/ValorOgre
Virtual Foosball is a 3D game simulating the real foosball game. Developed on Microsoft C# Express 2005 and the Microsoft XNA Games Development Framework 1.0 Refresh release.
War of Respect is an online turn-based MMORPG in 2D-anime style.
War of Respect is an online turn-based MMORPG created for public in 2D-anime style. Players are able to communicate, participate in events, reach the top 3 top-players and even more! It's free, and in continue development. War of Respect comes in three variants: War of Respect War of the Players Second Generation (2G for short) It's international, free and fun to play on. If you like to buy extra features (Like 1 extra level) you have to pay with real money. Our team is currently busy with creating the setup so you have our client with the latest updates. If we decide to update your client again, our installer will help you through it. This project on SourceForge has been created, and is being maintained by Deji, CEO DarkWebby Entertainment. If you have any questions do not hesitate to email me at email@example.com. War of Respect is created by DarkWebby Entertainment.
Software to play interactive game "APOSH". Alexander Pushnoy is inventor of this game. You can see this game on russian channel "CTC" in tv-program "Horoshie Shutki"(Good Jokes) with Michal Shac and Tatiana Lazareva.
From name you can feel some similarity from dir3d software-old program for 3D surfing filesystem. In this line I'd like to go, but using c#,DirectX and .NET 2.0 frameWork.God help me.Please read notes berofe running any application and post to forum.THX
NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar. -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. The Runtime has a simple OpenGL-like C API. I did a presentation at the Game Tech Brisbane meetup: http://youtu.be/-yat4ve0ZKc (Sorry for our poor filming skills) The slides are here: https://docs.google.com/open?id=0B3d2ONaFrIuDdzFUdnZQMkpTZWVUN2I3a2NveGNxUQ To find out more about Game Tech Brisbane: http://www.meetup.com/Game-Technology-Brisbane
A set of libraries, written in C/C++, to perform multimedia operations on Windows systems. These libraries are especially suited for performing psychophysical experiments on human and animal vision.
Laser strategy board game based on Khet written in C# and XNA Players take turns positioning their pieces to reflect a laser around the board and destroy their opponents pieces. The game finishes when one player has destroyed his opponent's King piece.
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.