an object-oriented language with late binding
ELENA is a general-purpose, pure object-oriented language with late binding. It promotes more object-oriented program design, reusable and more standardized code. The package includes compiler, IDE, ELENA libraries and samples
Networking/Socket C++ Library.
NetLink Sockets: Networking C++ Library. Probably the easiest socket C++ library. See the documentation, examples and API reference at http://netlinksockets.sourceforge.net
Object oriented frameworks - PowerBuilder, PowerServer & InfoMaker!
by Chris Pollach (http://chrispollach.blogspot.ca) A fully integrated "object oriented" set of Classes for the following products: PowerBuilder, PowerServer Web / Mobile & Web Services, The frameworks greatly enhance the development process making the PowerBuilder / PowerServer developer significantly more productive! License: https://sourceforge.net/projects/stdfndclass/files/License => Updated version of the STD "Integrated" framework 2017R3 (build 2017.3.0.90) was released to production on 2017-12-10. https://sourceforge.net/projects/stdfndclass/files/FrameWork/Integrated/ => Updated version of the STD "Web Service" framework 2017R2 (build 2017.2.0.65) was released to production on 2017-07-07. https://sourceforge.net/projects/stdfndclass/files/FrameWork/WebService/ => Updated version of the STD "Order Entry" example application 2017R2 (build 2017.2.0.230) was released on 2017-12-10. https://sourceforge.net/projects/stdfndclass/files/Applications/PowerBuilder
C++ production ready implementation of Scott Seely's Simple SOAP RPC code. OS neutral, HTTP transport, XML validation, envelope parsing, RPC dispatching, extendable data types, fault generation and a extendable test suite useful for release validation. Now builds on newer versions of Linux.
TXWrapper provides a MS CWnd-based wrapper for the ActiveX TX Text Control from The Imaging Source. TXWrapper can be used in any native MS C++ application, and is supplied in the from of a Visual Studio 2008 project producing a static library.
A cross-platform OpenGL based lightweight scenegraph library
RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms. With the integrated all-in-one tool for game resources it's possible to develop games in a short time. And it's open source! (license coming soon) Status: planning phase
Implementação de uso simples para impressoras não fiscais
Com essa biblioteca você pode implementar de forma simples o uso de mini impressoras não fiscais das marcas mais usadas no mercado
C++ application framework
Jusdo is a C++ application framework, including a big class library. It is intended for easy development of software projects using free tools. It's main platform is Windows (Win32 API) but other platforms are possible (e.g. Linux via Qt).
KeyValue is a cross-platform library for making C++ objects accessible through LibreOffice Calc, Excel and other front-ends. Experience of spreadsheet users is enhanced by an object model and a handy key-value based interface.
LightSpeed is alternative template library for C++.
Alternative GDK (LightstormGDK) to the current FPS Creator
LightStorm Engine / LightStorm GDK is a engine built upon the editor of FPS Creator.
The Flatware Engine aims to be a cross-platform, resolution-independent engine and toolset for developing 2D games (side scroller, isometric, etc.)
XdevL is a powerful cross-platform C++ Object and Plug-In Oriented programming framework which helps you developing Games or device oriented applications. The whole system can be extended using additional Plug-In's which makes it extreme flexible.
The dynax driver framework provides common C++ driver and device classes for platform independent kernel driver development. The framework is based on interface implementations for KMDF (Windows), IOKit (OSX) and Linux (planned).
A C++ UUID compliant to RFC 4122.