A portable multi-paradigm programming language designed to allow an easy use of modern programming practices. Intended usage includes application development, application scripting and shell scripting.
The Data Structure & Algorithm Library (DSAL) is a library of classical data structure and algorithm.
A cross-platform OpenGL based lightweight scenegraph library
RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes...
A linear algebra library using heterogeneously-typed matrices, designed to work with the Boost.Units library.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Relational Object Mapping In C++, is a library that maps database tables to C++ classes seamlessly so that members will be populated by and in return will populate db columns. Also provides many std db operations, directly on the table interface.
Fragments is a highly sophisticated C++ library for composing classes from freely definable "fragments". Among other things it can be used to create container classes - just by selecting a set of "fragments" to combine.
Threading Building Blocks offers a rich and complete approach to expressing parallelism in a C++ program. It is a library that helps you leverage multi-core processors for performance and scalability without having to be a threading expert.
Boost.extension is a library providing for the creation of plugins for C++ software. It has been moved to the Boost Sandbox. See http://boost-extension.blogspot.com for details.
SOUL is an ISO C++ framework for developing applications for Microsoft Windows(C), based heavily on the STL and boost, providing STL-Compatible components (including iterators), to allow the user to use directly generic algorithms of the STL and his own.
The C++ Object Oriented Template Library (OOTL) is a C++ library which in intended as a more agile and object oriented alternative to the C++ primitives and the STL.
A C++ multiplatform (Windows, Linux/Unix, Mac OSX), boost-based library for network programming (supporting synchronous, asynchronous and non-blocking models). Both easy to use and powerful.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
VIrtual STAte Library - a cross-language library for "virtual X for states" approaches.
actions is a c++ library that provides an alternative way of declaring/using signals/slots and is similar in some respects to .net events and wxWidgets events.