Multi-threaded job processor and skeleton framework for a job. The user of the library then defines a job (by subclassing an abstract class and implementing ONE method) and passes it to the processor. Simple! Scheduler capability possible if needed.
C++ application framework
Jusdo is a C++ application framework, including a big class library. It is intended for easy development of software projects using free tools. It's main platform is Windows (Win32 API) but other platforms are possible (e.g. Linux via Qt).
KeyValue is a cross-platform library for making C++ objects accessible through LibreOffice Calc, Excel and other front-ends. Experience of spreadsheet users is enhanced by an object model and a handy key-value based interface.
This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
Library of C++ classes useful in Multithreaded Server-Side applications development for the Linux (and other *nixes) platform.
Language Interpretation Language is an interpreted language designed for use with artificial intelligence. Language: C++. Accessed through command line.
LPOO3d é uma ferramenta de visualização de informações baseada em Ogre3d desenvolvida por alunos da UPE para projetos de Linguagem de Programação Orientada a Objetos (JAVA).
langvm intends to optimize code written in python/perl etc.
LangVM intends to optimize code written in python/perl etc. The basic fundamental is to give a precompiler to optimize Python/Perl Etc. Code be optimized depending the the dataset that is available. The Dataset Needs to be either in a BSON/JSON/XML/Attribute Objects Pattern or an input value in terms of static BSON/JSON/XML/Attribute Objects Input. Both are mutually exclusive.
Linux Auto Operator System
A - possibly - lightweight passive automation tool for Linux/POSIX systems
The project implement a framework of modular compilers that allows compile time programming for .NET, Java and other platforms. Languages on this framework are multi-paradigm and can be extended by programming new semantic structures or DSL.
Simple object-oriented scripting language which is an extension of C++
A project to show the code on how to use Havok physics engine
LibCheese is a toolkit used to make simple, object oriented, 2-Dimensional games. It is written in C++ with the SDL library.
LibSylph is a cross-platform C++ basic utility and data processing library. It has classes and methods that facilitate reading, writing, processing and sharing data in various kinds of formats.
A cross-platform, object-oriented, general purpose C++ wrapper to the libupnp API. The framework will implement UPnP specifications published at upnp.org.
LightSpeed is alternative template library for C++.
Alternative GDK (LightstormGDK) to the current FPS Creator
LightStorm Engine / LightStorm GDK is a engine built upon the editor of FPS Creator.
A lightweight, nice-looking logger for C++. Provides possibility for (colorized) console output, logging to datafile or into a ringbuffer in memory. Sources are well documented.
Longenis is a simple, powerful object-oriented scripting language incoporating elements of Python, Tcl, Java, and Lua. It is designed to be light, clean, elegant, and cross-platform.
A C++ class that implements a Lua state. Load Lua scripts into an instance of this class, and use intuitive methods from your C++ code to access and manipulate the Lua script environment.
Concurrent Hashmap Implementation
This project purpose is to build a tool for creating Java ME Application descriptors from scratch or from an existing Java ME application JAR file.
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
Easy To Use Collection Classes For C And C++ The Memory Structures Library (MemSL) has implementations of structures (i.e. AVL trees, threaded trees, dynamic hashing, ...) that are extremely hard to find and far harder to implement.
The Mirror library provides both compile-time and run-time meta-data describing common C++ constructs like namespaces, types, classes, their base classes and member variables, constructors, etc. and provides generic interfaces for their introspection