A cross-platform library that gives apps easy access to USB devices
Library to enable user space application programs to communicate with USB devices
The files required to run GTK+ applications on Windows
This is the GTK+ Runtime Environment Installer for Windows. It includes all of the files required to run GTK+ applications on Windows. Some support tools are also available.
.NET C# USB library for WinUSB, LibUsb-Win32, and libusb-1.0. Using the common device classes, applications work with all operating systems and drivers without modification. Lots of example code. Open source software at sourceforge.net.
A multimedia framework based on Qt and FFmpeg
QtAV is a cross-platform and high performance multimedia playback framework based on Qt and FFmpeg. Features: timeline preview, gpu decoding etc
Simple Network Management Protocol (SNMP) .Net library written in C# (csharp). Implements protocol version 1, 2 and 3
libusbx is OBSOLETE - use http://libusb.info
libusbx is OBSOLETE and has been superseded by http://libusb.info
All-In-One PyGI/PyGObject for Windows Installer
Cross-platform python dynamic bindings of GObject-based libraries for Windows 32-bit and 64-bit.
JCurses, a java console windowing toolkit for Windows and Linux
The Java Curses Library (JCurses) is a library for developing text terminal based applications using Java programming language. It is implemented as a Windowing toolkit similar to AWT, but built upon the UNIX "curses" windowing system.
An open source Java library for interprocess communications.
Java API for GSM modems. Allows sending and receiving SMS. Capable to dial out and receive calls in data mode. Contains driver classes for Wavecom and Siemens GSM modems. Extandable. Developers are welcome to supply new drivers.
Engine de jogos C++,para jogos 2D e 3D. Bibliotecas Utilizadas: SDL, SDL_Image, SDL_Mixer, SDL_ttf, FreeType, LUA, FTGL, OpenGL
CGDK, Claesson's Game Development Kit is a powerful C++ game engine with a sophisticated toolchain with a wide array of features for your game development needs.
a CLI generator and and SW library
CLIck allows you to create flat or hierarchical CLI (command line interfaces) in an extremely easy and quick way, supporting very popular features like history with command recalling, context-based auto-completion, tab-based command list, automatic command-line help, special characters, automatic structure builder, and much more. CLIck is written in ANSI C and tested on C and C++ applications on several architectures. It doesn't depend on any external library and uses only a very small subset of POSIX APIs. Despite the project name, you won't need your mouse at all!
Logic Assistant is a framework which enables creating logic circuits, simulating them, creating questions from them and applying to students as a contest or examination. It is developed on .Net C# and works on network over web services.
This library supports reading and writing Macintosh data and resource forks in AppleSingle, AppleDouble, Windows Appleshare Server, Helios, Xinet, MacLan and UShare formats.
The Onyx Framework is a C++ Application Framework that builds upon the Poco libraries. It will eventually lean towards games/graphical applications but the core libraries can be used separately.
PTCPas is a free, portable framebuffer library, written in Free Pascal. It allows low-level high-speed graphics access on multiple platforms.
Unified desktop and embedded Serial port API
A simple API, written in C, for accessing the Serial ports in a consistent way across Multiple desktop and embedded platforms. This has allowed programs for embedded devices to be mainly developed on the desktop, where test and debug is much easier. It can also be used to write serial port programs that are portable across different desktop platforms.
Unified3D is a library for Stereoscopic 3D Applications that allows applications to detect installed 3D Drives and Monitors. It also allows games to auto-create profiles in 3D Drivers.
The goal of this project is to provide well-tuned, openCL based cLAPACK/cBLAS-like library, designed for large sized data or large amount of small sized data.
Note: I cancelled this project. I advise programmers to use upstream libdash instead. If someone wants to continue development of libdashS, I'll gladly hand the project over. LibdashS (pronounced "libdashes") is a fork of the libdash library: https://github.com/bitmovin/libdash Compared with the original libdash, libdashS adds TLS support, and a SWIG ( http://swig.org ) interface file that can be used to access libdashS functionality from programming languages other than C++.
Bringing more controls for your Windows applications
Please note the project has been moved to new website: http://mctrl.org.
Eine kleine Grafik Enginee mit DirectX 11 & FMOD als API