A Graphics Library for PB implemented in 100% PB - no C or C++
This is a Graphics Library for PB implemented in 100% PB - no C or C++. The underlying graphics engine is GDI+. The object model will mirror almost exactly the C++ version of the library.
eGDK is a game development library for C++. It simplifies Windows, rendering, audio, and networking with it's easy to use object-oriented design.
A simple dynamic library wrapper in C/C++ for Windows/Posix platforms
GSPI_Plugin is intended to provide low-profile support for run-time loading of dynamic libraries and shared objects. It runs on Windows and Posix, has both C and C++ interfaces, is contained in a single header file, and is licensed primarily under the WTFPL, with a small portion licensed under the Boost Software License.
Further development of the PhysX plugin for Gamestudio A8, originally created by Chris Kahler and made open source by OpGroup.