A project that has moved to GitHub
GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. GLFW has moved to GitHub: https://github.com/glfw
native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.3.5 one C file & a header (add them to your C or C++ project) with 8 dialog functions: - beep - notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF-8 UTF-16 - native code creates the graphic dialogs - enhanced console mode via dialog.exe - basic console input osx / unix (command line calls) ASCII UTF-8 - applescript, kdialog, zenity - python + tkinter + dbus - dialog (opens a console if needed) - basic console input C89 & C++98 compliant VisualStudio MinGW GCC Clang TinyCC OpenWatcom-v2 BorlandC SunCC ZapCC on Windows Mac Linux Bsd Solaris Minix Raspbian click the tab 'Files' for prototypes, help, hello_world
A minimal C++ framework for plug-in management. Small, cross-platform and simple to use.
Orx: Portable Game Engine
Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
Sqrat is a C++ library for Squirrel that facilitates exposing classes and other native functionality to Squirrel scripts. It models the underlying Squirrel API closely to give access to a wider range of functionality than other binding libraries. In addition to the binding library, Sqrat features a threading library and a module import library.
Graphics primitives (line, circle, rectangle etc.) with AA support, rotozoomer and other drawing related support functions wrapped up in a C based add-on library for the Simple Direct Media (SDL) cross-platform API layer.
A Fast and Useful C++ Library for Easier Handling of Windows API.
SGHLib Aims to be the Faster Library to Easily and Safely Access the Windows API and Other Non-Windows Extras. Contain your developments, big update incoming, which will remove all useless things, will bring more speed and templates and (maybe) a wiki.
a delicious .NET graph library
Satsuma is a graph library for .NET, written in C#. Satsuma is an easy-to-use and flexible library, which implements all the necessary graph structures, and the fastest possible graph algorithms. DOCUMENTATION: http://satsumagraph.sourceforge.net/ Satsuma is not a charting library. 'Graph' is used in the mathematical sense here (e.g. nodes connected with arcs). Satsuma is released under the zlib license. This license is very permissive and allows you to use Satsuma for both personal and commercial purposes.
A library for drawing 2D primitive shapes in XNA. The library has methods for drawing pixels, lines, rectangles, filled rectangles, circles, and arcs. Development moved to: https://bitbucket.org/C3/2d-xna-primitives
linked list for C prgramming language
ImamLL is a elegant linked list library for C programming language. It is designed to be efficient and programmers friendly by minimizing number of variables required for allocating memory from the heap. It is created in a hope that it will help developers to store arbitrary information in the programs easily.
Z80-Pascal will be a cross-platform Pascal compiler for Z80 based devices, such as MSX, Spectrum-ZX, etc. Despite that it will be designed for old Z80 home devices (i.e. retro-programming) it will be useful for modern devices too.
Nex Input Library (or Nex for short) is an input library for handling multiple simultaneous input devices meant for game developers. Port to UNIX-like systems using MPX is planned, giving full crossplatform support. Planned features include gamepads.
A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly. Development moved to: https://bitbucket.org/C3/quadtree/
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
AnLib is a PHP library of useful functions and classes to help you build and deploy PHP applications swiftly and easily.
A static library for TUIs ("Console GUIs")
ConGUI-Lib is a library for creating text-user-interfaces. It is written in C++, using the object-oriented paradigm, to provide an easy way to create TUIs.
EasyWindow is an objected orientated GUI Library for C++. It is very easy to use with similiar GUI structure to PureBasic. Assumes the most work of the uncomfortable WinAPI on Windows.
3D game engine for C and C++
Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
A lightweight GUI library
FUGE is a lightweight GUI library, intended to be used primarily in games and tools for game development. Supports graphics renderer adaptation, real-time layout editing, XML serialization, color schemes. Documentation contain tutorials with examples. Available on MS Windows and Linux.
A list box control for .NET that is designed to contain either a list of files, or a list of folders.
Provides fast and convinient way to create and manage hierarchical finite-state machine with orthogonal regions support.
This project is a wrapper that brings together the Irrlicht 3D engine and the OpenDE physics engine. It features most of the OpenDE features and a plugin for Irrlicht's IrrEdit world editor.
A C++ library of random useless functions that might make life easier. Project is basically for practice, though you might find the code useful and you could always learn from it.
Development of useful third-party libraries for use with SDL 2.0
The goal of this project is to develop useful third-party libraries for use with the newest version of the Simple DirectMedia Layer API. These libraries are not official SDL libraries, and this project is not directly affiliated with official SDL development.