A project that has moved to GitHub
GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. GLFW has moved to GitHub: https://github.com/glfw
native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.3.1 a C file + a header (add them to your C or C++ project) with 8 dialog functions: - beep - notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF-8 UTF-16 - native code creates the graphic dialogs - enhanced console mode via dialog.exe - basic console input osx / unix (command line calls) ASCII UTF-8 - applescript, kdialog, zenity - python + tkinter + dbus - dialog (opens a console if needed) - basic console input C89 & C++98 compliant VisualStudio MinGW-gcc GCC Clang TinyCC OpenWatcom-v2 BorlandC SunCC on Windows Mac Linux Bsd Solaris Minix Raspbian click the tab 'Files' for prototypes, help, hello_world
Orx: Portable Game Engine
Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
Graphics primitives (line, circle, rectangle etc.) with AA support, rotozoomer and other drawing related support functions wrapped up in a C based add-on library for the Simple Direct Media (SDL) cross-platform API layer.
Renderer for subtitle format SSB.
SSBRenderer is a plugin for frameservers on Windows & Unix platforms to render 2D graphics by SSB (Substation Beta) data on frames of video streams.
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
3D game engine for C and C++
Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
Development of useful third-party libraries for use with SDL 2.0
The goal of this project is to develop useful third-party libraries for use with the newest version of the Simple DirectMedia Layer API. These libraries are not official SDL libraries, and this project is not directly affiliated with official SDL development.
Simple DirectMedia Layer 2.0 port for AmigaOS 4
*** Development is moving to here: https://github.com/AmigaPorts/sdl2-amigaos4 *** This is a port of SDL 2.0 for AmigaOS 4. Some parts were recycled from older SDL 1.2 port for AmigaOS 4, such as audio and joystick code. Features: - Based on version 2.0.7 - 2D renderers: compositing, OpenGL (MiniGL) and software - OpenGL 1.x context using MiniGL - OpenGL ES 2.0 context (beta)
A tiny c/c++ preprocessor Library designed as a base interface for higher-level scripting languages It implements everything from the C11 Standard. TPP is written in c, but offers a c++ api for convenience. TPP Is able, to generate 25MB of preprocessed code in 8 seconds Supported compiler extensions are: - __COUNTER__ - __has_include - __BASE_FILE__ - __INCLUDE_LEVEL__ - Multi-char constants - #pragma once - #include_next - #warning - Oh who am I kidding; this supports pretty much everything. - If a pp-extension isn't supported and isn't on the todo-list, tell me about it New extensions include: - __TPP_COUNTER - __TPP_RANDOM - __TPP_EVAL - __TPP_LOAD_FILE
"Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
c/c++ debug-mutex library
A cross-platform implementation of a mutex, that automatically checks for everything, you might be doing wrong: - DeadLocks - Invalid mutex leave order - Thread Shutdown, while still holding mutex locks - Destroying a locked mutex - (Un)Locking a destroyed mutex - UnLocking an unlocked mutex - UnLocking an mutex locked by another thread - Locking a non-recursive, locked mutex - Not destroying all mutexes before application termination Every abnormal produces a console output with file and line information about were it is located and why it happened. The main purpose of debug_mutex is the detection of deadlocks and outputting useful information, to fix it, by telling you exactly, where the recursion happened. Debug_mutex can easily be disabled and simply used as a cross-platform mutex Library Debug_mutex can be linked statically or externally
Deemon Scripting Language
A rich and powerful scripting language supporting the c preprocessor, classes, exceptions, lambdas, yield functions, label, switch-statement, pointers, foreign functions, and much more. With a fully packed standard library including support for file-io, threads, atomics, pipes, math, file-system, sockets, randomization, hashing, serialization, a wide selection of emulated c/c++ headers and more, deemon provides a suitable environment for any application. Syntax is easy to read and understand and is mostly based on the common languages such as c/c++, java and python, though for those fascinated by it, reaches very deep and allows for pleasingly beautiful code to be written. If you wish to learn deemon, download any package and take a look at 'lib/tut' Note: If you've already used v100, you'll be happy to see how much deemon has grown in the five months that have passed. Keep up to date with deemon at: https://github.com/GrieferAtWork/deemon
linked list for C prgramming language
ImamLL is a elegant linked list library for C programming language. It is designed to be efficient and programmers friendly by minimizing number of variables required for allocating memory from the heap. It is created in a hope that it will help developers to store arbitrary information in the programs easily.
liblzg is a minimal implementation of an LZ77 class compression library. The main characteristic of the library is that the decoding routine is very simple, fast and requires no memory.
ReGular eXpression Generator