Sqrat is a C++ library for Squirrel that facilitates exposing classes and other native functionality to Squirrel scripts. It models the underlying Squirrel API closely to give access to a wider range of functionality than other binding libraries. In addition to the binding library, Sqrat features a threading library and a module import library.
Nex Input Library (or Nex for short) is an input library for handling multiple simultaneous input devices meant for game developers. Port to UNIX-like systems using MPX is planned, giving full crossplatform support. Planned features include gamepads.
A Fast and Useful C++ Library for Easier Handling of Windows API.
SGHLib Aims to be the Faster Library to Easily and Safely Access the Windows API and Other Non-Windows Extras. Contain your developments, big update incoming, which will remove all useless things, will bring more speed and templates and (maybe) a wiki.
A lightweight GUI library
FUGE is a lightweight GUI library, intended to be used primarily in games and tools for game development. Supports graphics renderer adaptation, real-time layout editing, XML serialization, color schemes. Documentation contain tutorials with examples. Available on MS Windows and Linux.
This project is a wrapper that brings together the Irrlicht 3D engine and the OpenDE physics engine. It features most of the OpenDE features and a plugin for Irrlicht's IrrEdit world editor.
A C++ library to load, edit and save Minecraft worlds using the beta McRegion format.
c++/java library for thread support and other useful stuff
Description zibaldone is a c++/java library for multithread programming. Currently zibaldone provides the following functionalities: => a class named "Thread" that (likewise what happens in Java) is to be inherited to create user thread. => event communications management between threads (design pattern observer) => socket support class (both PF_LOCAL and AF_INET on Linux, AF_INET on windows) => Serial port communication support class => Timer objects => Logging facilities With zibaldone you can easily: developing a c++ or java multithread application connecting a thread to a socket connecting a thread to a serial port triggering an event to a timeout on a thread Note: zibaldone offers an identical interface both for linux and windows. This way, source code that uses zibaldone can be recompiled with no modify for both systems. Moreover, the java version has almost an identical interface to the c++ one (apart few differences language dependant)