TX Library is a tiny graphics library for Win32 written in C++.
TX Library is a tiny graphics library for Win32 written in C++. It is a small sandbox for the very beginners to help them to learn basic programming principles. The documentation is currently in Russian. More info here: http://storage.ded32.net.ru/Lib/TX/TXUpdate/Doc/HTML.ru, http://ded32.net.ru/news/2011-04-03-58, http://ded32.net.ru.
Library for Arduino based R/C equipment
A library containing functions for building Arduino based R/C equipment like transmitters, receivers and flight controllers.
This is an Arduino library for the multifunctional accelerometer MPU6050. Open the realm.txt from the .zip file for a detailed tutorial on how to use it !!
DirectPython 11 is a C++ extension to the Python programming language which provides access to the Direct3D 11 API.
A cross-platform c++ library which have basic console functions, like color changing, title changing, reading input, screen clearing, set cursor postion or check if any key is pressed.
ALFOUR Programming language. Simple, safe, power, multi-platform.
A programming language AL-IV (ALFOUR) is a high-level imperative object oriented programming language with minimal introduction level, easy porting to any platform claiming a very high level of safety and stability, with a controllable level of code protection, high efficiency of an executable code, full independence from a target platform, minimal enter level.
Set of module for data processing of wireless device
The goal is to create a leading “Set of software libraries for data processing of wireless device based on Coronis platform“. These libraries will run on all major platforms (embedded and desktop) and provide services for data processing through generic APIs. Keywords: Coronis, Wavenis, API, Plugin, Wireless, Waveport, Wavecard, Profile, Java, C, C++, C#
Assorted projects. General-purpose libraries for Python, C++, Scala, bash, and others. Meta-programming tools. System utilities. UI components. Web APIs. Configuration files. Benchmarks. Programming competition entries. And much more.
Easy-to-use C++ library for various SNMP tasks
Easy-to-use C++ library for various SNMP tasks. Is meant to be used as a C++ wrapper to net-snmp. Requires netsnmp-dev.
Librería para generación de señales de VGA con Arduino estándar
http://luispichio.blogspot.com.ar/ http://luispichio.blogspot.com.ar/2015/05/arduino-generacion-de-senales-de-vga.html http://luispichio.blogspot.com.ar/2016/06/arduino-generacion-de-senales-de-vga.html Videos Arduino DUE https://www.youtube.com/watch?v=ZNadrVivVIQ https://www.youtube.com/watch?v=tSK98D-VxVg Arduino https://www.youtube.com/watch?v=WqUPCK4U-yc https://www.youtube.com/watch?v=_LDAx8MQrDc
DFhack is a library for cross-platform access to the memory of Dwarf Fortress.
BxEngine For Marmalade And QT
BxEngine is middleware game engine. png decoder / pathfind logic / scene system / memory system / telex system / particle / STL (named BxVar) / pooling / singleton / http query cache system / xml parser / express fixed float / dynamical resource loading / BEKON parser (better json) / THROW (dynamical parameter) / software renderer / animation-tool / particle-tool (Marmalade 7.0.0) https://www.madewithmarmalade.com/downloads/7.0/7.0.0/marmalade-sdk-7.0.0-353650-windows.exe (QT 5.2.1) http://download.qt-project.org/official_releases/qt/5.2/5.2.1/qt-opensource-windows-x86-android-5.2.1.exe (Medusa AnimationTool) http://cafe.naver.com/bxengineformarmalade/64 (Typhon ParticleTool) http://cafe.naver.com/bxengineformarmalade/66 ***** Next version! : https://github.com/BonexGu/Bx2D *****
QT driver class that supports serial port access on windows and linux / posix compliant systems. This system take advantage of QT's event driven archtecture.
GUI library for games and multimedia.
WonderGUI is a Graphical User Interface Toolkit written in C++. Just like other, GUI toolkits such as Qt, GTK, MFC, Swing etc it provides a user interface for your program with buttons, checkboxes, menus etc. What makes WonderGUI different from other GUI toolkits is that it doesn't have a standard look and feel, instead it is made to bring your own unique user interface to life with the widgets and layouts that you design. WonderGUI is also built for easy integration into an existing code base. It doesn’t run your main loop, initialize your application window or assume to be the only code drawing in your window. Instead, you tell WonderGUI about mouse and keyboard events and the screen regions where widgets might need to be redrawn. This makes WonderGUI an excellent toolkit for games and media applications.
C++ realization of HAML Реализация HAML на C++
c++ interface for the Microsoft Windows API. Please note this is alpha quality software undergoing development. Developers interested in the source code are advised to check out the latest copy from the SVN repository.
Serial connection Java library
Java library to send and receive data via Serial COM-Ports. This library is intended to provide an easy way to access the serial-port. Only a few lines of code are needed to Read or Write data via serial port. All Properties and Methods are inspired by the "SerialPort"-Class of the .NET Framework (System.IO.Ports.SerialPort) The benefit of this project is, that it needs only a few lines of code to implement, and a reduced CPU load. Static Methods are available to send/receive String values. For the complete JavaDoc: http://easymodbustcp.net/jserial/javadoc/index.html The library works with Windows 64Bit and Linux 64Bit and Linux 32 Bit ARM (Raspberry Pi)
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
Hashing and spatial concurrency library.
AshTL aims to provide a complete framework for dealing with spatial data in an efficient, parallel manner. As such, we primarily provide container classes and data types relating to 2D and 3D coordinate grids. AshTL is currently in alpha development (some features may not work correctly, and interfaces are likely to change). While in alpha and beta development, AshTL is licensed under AGPL v3+. Stable releases will include an exception so that AshTL itself will always be AGPL, but will not force code that uses it to be.
Berkeley RVM is a project at UC Berkeley on Recoverable Virtual Memory.
Console typing manager(CTM is open source library written in C++ containing ctm object, which can take control of the pressing keys of your terminal application(command interpreter). CTM can be used in programs, which are runing in terminal and user need to manage them by entering commands and keyboard shortcuts.
CoTaMan - Concurrent Task Manager is a library based on Boost that allows you to easily run a set of tasks with known dependencies on multiple threads that are managed in a thread pool.
Dos Graphics Migration Library is used to compile old programs using BGI on new platforms.
Heterogeneous cluster for acceleration of linear algebra computations
This project deals with a new concept of the heterogeneous grid for acceleration of the numerical linear algebra computing. We design this grid with respect to maximal ratio between cost and computational power. It allows a parallelization of scientific codes with minimal programming effort. We also optimize grid concept to be less sensitive to network parameters.
An object oriented 3D graphics API on top of OpenGL
This project has moved to GitHub: https://github.com/ubershader/GLSlayer OpenGL Sanity Layer is an object-oriented 3D graphics API on top of OpenGL written in C++. It is designed not just to provide an encapsulation of OpenGL objects, but to provide a cleaner and more streamlined interface similar to Direct3D and hide some of OpenGL's weak spots such as bind-to-edit semantics, multiple stage object creation, unavailability of platform independent initialization and loading of extensions to expose features. With GLSlayer it is easy to create a rendering context just by filling a structure and calling a function. All extensions needed to expose features for requested OpenGL version are loaded automatically. The code needed to create, setup and use objects is reduced and made intuitive. It supports OpenGL versions from 3.3 to 4.3, only forward compatible contexts.