PUT extension for JUnit 4
Parameterized Unit Test Framework is an open-sourced PUT library for JUnit 4. This project is developed in my spare time and currently updated actively. Core features: 1. Separation of test data from test code 2. Annotation support 3. Automated test parameter injection 4. Dedicated test runner
Prog is a lightweight, high-level, general-purpose, interpretable, compilable, strongly typed language that balances pragmatism, legibility, and versatility. Types are first-class objects and evaluation is considered a side-effect of type conversion.
This is all about developing a central signal/slot scheduler for Qt.
The purpose of this project is to develop an easy to use and efficient scheduler for dispatching Qt signals and calling slots at a predefined time in one central instance. The ultimate goal is to get the respective classes included within the Qt5 SDK.
QVLC is Qt wrapper for libvlc.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
RSPdb is a tiny very fast database that was developed to be a replacement to ini files and xml when storing applications information, it is being developed to be small and fast and sql over it will be implemented as an extension
RUNE is a XML driven Business Rules Engine in Java with a broad grammar set, easily extensible with custom grammar embedded into the existing grammar.
A matrix library intended for use with SDL.
Extension for SQLite to create own functions in PL/SQL.
A C++ API for making calls to java very simple. Imagine: "new java::lang::Object()".
A set of tools and libraries to help with writing eBooks
A set of tools and libraries (available for C# and Java) that help with writing fiction and non-fiction drafts and then produce ePUB and Kindle eBooks. With these tools/libraries, drafts, written in HTML, can be analyzed to help with writing. such as generating outlines and associating scenes with keywords. When done writing, the tools/libraries can be used to make publishable eBook, automatically producing additional material, such as Table of Contents and Title Pages.
The Flatware Engine aims to be a cross-platform, resolution-independent engine and toolset for developing 2D games (side scroller, isometric, etc.)
A cross-platform C++ library written in platform-independent C++ which purpose is to provide the user with overrides and/or replacements for standard and/or custom I/O functions in order to support user-defined character sets.
My common Pascal units for Lazarus/FreePascal
I'm currently moving all my library code into one library. Its going to take some time, since I've built up a lot of code over the years. But, give it a few months, and everything should be here. The idea is to have a common code base for all my goodies, and a reference point for any "how do I" questions. cheers Derek
.NET(including CF), Mono, and FreePascal(planned) ports of one library aimed to simplify working with database data, and some other routines.
Java bindings to cairo
These are the Java bindings to cairo C graphics library. Main features: - Handcrafted OO bindings updated to version 2.12. JNI code is automatically generated, thanks to Hawtjni library; - Supported on Windows, Linux and Mac; - Draw directly to an AWT Canvas through JAWT; Missing features: - User fonts and raster source patterns are not implemented yet.
Making STL and BOOST easy to use, so you don't have to...
Delivers complex functionality from STL and BOOST, playing along with new C++11 features, in an easy to use set of classes with RAD interfaces. This layer is thin enough so important performance issues won't rise and the usability is greatly improved. Have a look at the wiki pages for more information. Check them out....feel free to comment.
Dayscript Framework aims to be most complete, efficient, secure, and easy PHP-way of developing new applications. Its an effort of all Dayscript developers, and hopes to be rapidly evolved. It features event-driven development.
A library for reading and removing DRM schemes from eBooks. The one and only purpose of said library is providing the ability to access the content of legally obtained eBook under conditions of DRM management server failure.
C++ class library
Minimal java like C++ class libraries for portable applications.
fsgc is both a game engine written completely in C, and a visual game-editing program.
C++ logging library designed to be easy to use, fast and efficient.
Another C++ based JSON Library (/w Parser/Generator/Navigator)
Native C++ implementation of a JSON library. Contains a Parser, a Generator and and easy-to-use Navigator in one single class. To build you will need at least a C++11 capable compiler such as MSVC 10 (express edition). There is no other 3rd party library required to compile or run it.