Provides native Win32 open source ports and utilities
GnuWin provides Win32-versions of GNU tools, or tools with a similar open source licence. The ports are native ports, relying only on libraries provided with any modern 32-bits MS-Windows operating system, such as 2000 / XP / Vista / 7
X Window System Server for Windows
Xming is the leading X Window System Server for Microsoft Windows 8/7/Vista/XP (+ server 2012/2008/2003). It is fully featured, small and fast, simple to install and because it is standalone native Microsoft Windows, easily made portable (not needing a machine-specific installation).
The stuff here has no documentation and some of it may never be completed. This is my playground, use at your own risk.
Realtime 3D engine for game development
The SoftPixel Engine is an OpenSource high level realtime 3D engine for C++ (GNU C++ & VisualC++). It supports Direct3D11, Direct3D9, OpenGL 1.1 - 4.1, OpenGL|ES 1.1 and OpenGL|ES 2.0 and runs on Windows, Linux, Android and iOS.
Embedded Font Generator (EFGen) is a generator of a cross-platform ANSI C code that renders a text using OpenGL. Generated code includes everything you need to render a custom text, also it is easy to compile and link with your application.
Inspired by JUnit, csUnit brings the power of unit testing to the .NET framework. csUnit is your key to unit testing and test-driven development using .NET languages such as C#, Visual Basic .NET, Visual J#, or Managed C++.
A library for drawing 2D primitive shapes in XNA. The library has methods for drawing pixels, lines, rectangles, filled rectangles, circles, and arcs. Development moved to: https://bitbucket.org/C3/2d-xna-primitives
A list box control for .NET that is designed to contain either a list of files, or a list of folders.
Sql2Csv is a small tool converting records selected from a database to a text file with separated values, html webpage, sql dump or xml file. Target users are semi database professionals that are able to use SQL. Sql2Csv is a .NET based tool.
EasyWindow is an objected orientated GUI Library for C++. It is very easy to use with similiar GUI structure to PureBasic. Assumes the most work of the uncomfortable WinAPI on Windows.
Feed Launch .NET is a feed editor for RSS 2.0 and ATOM 1.0 feeds.
Feed Launch .NET is an open-source feed editor for RSS 2.0 and ATOM 1.0 Feeds. Full graphical interface allows for seamless feed management and feed creation, including uploading feeds via FTP. Feeds are automatically saved in XML format. Project released under GPL.
A 3D rendering / entity engine
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
Fusion is a game engine build around AngelScript and ClanLib. Multiplayer support, networked physics and scripting are primary design considerations.
This project is a wrapper that brings together the Irrlicht 3D engine and the OpenDE physics engine. It features most of the OpenDE features and a plugin for Irrlicht's IrrEdit world editor.
A graphical user interface framework aimed to create complex user interfaces in a quick and simple way. Update: Source code deleted, because its so vastly outdated, its impossible to get it to work with required externals.
MDump is a .NET program that automatically merges multiple images into a single image file, making it ideal for dumping a series of images onto an image board. MDump can also break the combined images back down into the originals after download.
Nex Input Library (or Nex for short) is an input library for handling multiple simultaneous input devices meant for game developers. Port to UNIX-like systems using MPX is planned, giving full crossplatform support. Planned features include gamepads.
A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly. Development moved to: https://bitbucket.org/C3/quadtree/
Simple Fast Clean OpenGL rendering interface written in C++ with SDL.
A Fast and Useful C++ Library for Easier Handling of Windows API.
SGHLib Aims to be the Faster Library to Easily and Safely Access the Windows API and Other Non-Windows Extras. Contain your developments, big update incoming, which will remove all useless things, will bring more speed and templates and (maybe) a wiki.
Another OpenGL Game Framework for Windows
The purpose of this project is to provide a means to the most bang with the least amount of effort from the end user. At the same time, the system is structured as a gateway to a many number of mini games accessible from a single launch point while sharing components that are common to all.
This is a project that was started to create a private server for Sauerbraten, that is intended to run faster and more efficiently then the built in server.
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
Bitmap font generator
This program will allow you to generate bitmap fonts from TrueType fonts. The application generates both image files and character descriptions that can be read by a game for easy rendering of fonts.