Game Editor is the game design software that gives you the power to create the games of your dreams, and gives you the chance to get the source code of the game creator and develop 2D games for personal computers as well as mobile devices like iPhone
A cross-platform interpreter for many point-and-click adventure games
ScummVM is a cross-platform interpreter for many point-and-click adventure games. This includes LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. The project mailing lists have been moved to http://lists.scummvm.org The project tracker has been moved to https://bugs.scummvm.org
Moved to GitHub...
Harbour Minigui (MinGW Package) ----------------------------------------------------------------------- Harbour MiniGUI (Mingw Package) includes these main components: - Harbour 3.2.0dev (r1611161510) ( https://github.com/harbour/core ) - Harbour MiniGUI extended v.16.11 ( http://hmgextended.com/home.html ) - Mingw 6.2.0 (MinGW-w64 - for 32 and 64 bit Windows Compiler Suite for Windows) ( http://sourceforge.net/projects/mingw-w64/ ) For details about the above products, please visit their respective sites. This package might be a good choice for harbour & ex-clipper programmers seeking a usable way to convert / transfer their application(s) into the windows GUI world. Try it, to see if it fits with your development environment...
A library for drawing 2D primitive shapes in XNA. The library has methods for drawing pixels, lines, rectangles, filled rectangles, circles, and arcs. Development moved to: https://bitbucket.org/C3/2d-xna-primitives
A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly. Development moved to: https://bitbucket.org/C3/quadtree/
BDJUnit is a BD-J library containing a unit testing framework for BD-J applications. It is based on the source code of the original JUnit, the unit testing framework for the standard edition of Java, J2SE.
DRINKS is a set of smart web-based widgets.
Mimicware is a high-level cross-platform, multimedia engine. It has been used in multiple commercial video game releases, and has been in active development at Funavision, Inc., since 2008. Mimicware is available under the Apache 2.0 license.
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
Saoirse rogha. Freedom of Choice in Gaelic Open source cross platform community initiative to promote the awareness of open source software and build a fun, active community
WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.