A cross-platform interpreter for many point-and-click adventure games
ScummVM is a cross-platform interpreter for many point-and-click adventure games. This includes LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. The project mailing lists have been moved to http://lists.scummvm.org The project tracker has been moved to https://bugs.scummvm.org
E Integrated Development Environment Targeting All Systems
NOTE: Project has been delayed due to other tasks. I will return to this project in 2018. This is a new project which will be available soon. I wanted to bring AmigaE back to life, so I wrote an E to C transpiler which creates C code compatible CC65/CMOC/VBCC/BCC/GCC/TCC/LCC etc. The aim is to bring AmigaE to every possible platform in one hit.
A set of facade wrapper classes for the BSD socket API written in C++. The project aims to provide a set of classes that makes networking fast and easy by using a set of small, concise classes that are perfect for small- to medium-sized software projects
A visual programming language based on AmigaVision's Flow editor.
A replacement for the old AmigaVision multimedia sequencer that is more programming-oriented and less multimedia constrained.