Free 32/64/16-bit multi-platform Pascal and Object Pascal compiler
A 32/64/16-bit Pascal compiler for Win32/64/CE, Linux, Mac OS X/iOS, FreeBSD, OS/2, Game Boy Advance, Nintendo NDS and DOS; semantically compatible with Delphi, Borland Pascal and Mac Pascal (partially) with extra features, e.g. operator overloading.
A cross-platform interpreter for many point-and-click adventure games
ScummVM is a cross-platform interpreter for many point-and-click adventure games. This includes LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. The project mailing lists have been moved to http://lists.scummvm.org The project tracker has been moved to https://bugs.scummvm.org
Relational programmable database with GUI
MUIbase (Magic data BASE with User Interface) is a relational programmable database with user interface for Windows, Mac, Linux and Amiga.
A multi-format module player and library
xmp is a module player for Unix-like systems that plays over 90 mainstream and obscure module formats from Amiga, Atari, Acorn, Apple IIgs and PC, including Protracker (MOD), Scream Tracker 3 (S3M), Fast Tracker II (XM) and Impulse Tracker (IT) files.
multi-platform cross assembler for 6502/6510/65816 cpu
ACME is a free cross assembler released under the GNU GPL. It can produce code for the following processors: 6502, 6510 (including illegal opcodes), 65c02 and 65816. ACME supports the standard assembler stuff like global/local/anonymous labels, offset assembly, conditional assembly and looping assembly. It can include other source files as well as binaries while assembling. Calculations can be done in integer or float mode. Oh, and it is fast.
A fast, unobtrusive and modern cross-platform GUI toolkit. Agar fully exploits hardware acceleration where available, but also supports simple frame-buffer interfaces. Agar is stand-alone and easily portable to new platforms and graphics systems.
The Amiga Desktop Replacement
Scalos is a desktop replacement for the Amiga. Some of its features: 100% Workbench replacement, Undo and Redo, 64bit arithmetic, Fully multitasking, Icon imagetypes, Icon datatype system, Icon dragging is more stable, Cybergraphics and Picasso96 24bit color support, Window patterns, Optimised backgroundpatterns routine, Live updating window scrolling, Drawer windows can be iconified, Menu preferences, Application Interface (API)
Vim with a MUI GUI
Vim with a MUI GUI. Currently running on MorphOS and AROS.
Amberworld is (going to be) an interpreter for the Amiga classic Ambermoon (by Thalion) and games with a similar engine (Dragonflight, Amberstar, Albion). This project needs support, looking for an 680x0 assembler geek.
Amiblitz is the furtherdevelop of BlitzBasic 2 from Amiga.Acid Soft was so friendly to release the BB2 source as opensource. BlitzBasic is port to PC and furtherdevelop here too.We choose the Name Amiblitz for Amiga Version to make clear its diffrent now
General Purpose Engine for Graphic Adventures.
Escape Towards The Unknown is a graphic adventure (like Monkey's Island) written in C with SDL support. Main feature are: brand new user command language interface; support for digitalized dialogues in many languages.
ASDRAD is a source code generator which reads a configuration file and generates *.c, *.h, makefiles etc. It's written in Python and uses templates. Output files are for AmigaOS and derivates like AROS and MorphOS.
E Integrated Development Environment Targeting All Systems
NOTE: Project has been delayed due to other tasks. I will return to this project in 2018. This is a new project which will be available soon. I wanted to bring AmigaE back to life, so I wrote an E to C transpiler which creates C code compatible CC65/CMOC/VBCC/BCC/GCC/TCC/LCC etc. The aim is to bring AmigaE to every possible platform in one hit.
An effort to unify the development of patches against binutils, gdb, and GCC to support all kind of AmigaOS target platforms (AmigaOS, MorphOS, AROS, etc). Another target is to achieve an integration of these patches to the official development projects.
Simple DirectMedia Layer 2.0 port for AmigaOS 4
*** Development is moving to here: https://github.com/AmigaPorts/sdl2-amigaos4 *** This is a port of SDL 2.0 for AmigaOS 4. Some parts were recycled from older SDL 1.2 port for AmigaOS 4, such as audio and joystick code. Features: - Based on version 2.0.7 - 2D renderers: compositing, OpenGL (MiniGL) and software - OpenGL 1.x context using MiniGL - OpenGL ES 2.0 context (beta)
libTiMidity is a MIDI to WAVE converter library that uses Gravis Ultrasound-compatible patch files to generate digital audio data from General MIDI files. This library based on the TiMidity decoder from SDL_sound library.