UML StateWizard provides a cross-platform state-oriented framework with good visual and lexical presentation. Also it is a full-featured UML tool, which runs in Visual C++.
Advanced GUI framework for Visual Basic 5 and 6
WCRT is a small C runtime library for Windows, which implements parts of its functionality through calls to the Win32API. The main purpose of this library is to allow the creation of small statically linked executables from regular C source files.
IrrBullet is the most powerful open-source physics wrapper and extension library available for the Irrlicht rendering engine. IrrBullet has a unique design and goal that isn't attempted in other physics wrappers. Whether you are a proficient C++ software developer or someone new to game development, IrrBullet has what you need to make your game or simulation's physics outstanding, and in a much more timely manner than learning and applying the math, design principles, and skills required to properly implement your own physics. IrrBullet is over two years old; That is time you can't afford to lose on your project. Moreover, IrrBullet has thousands of downloads and many developers using it in their games, so you can be sure that it is stress-tested and proven often, and in all kinds of scenarios. Please visit the Skyreign Software website for more information.
A library for drawing 2D primitive shapes in XNA. The library has methods for drawing pixels, lines, rectangles, filled rectangles, circles, and arcs. Development moved to: https://bitbucket.org/C3/2d-xna-primitives
EasyWindow is an objected orientated GUI Library for C++. It is very easy to use with similiar GUI structure to PureBasic. Assumes the most work of the uncomfortable WinAPI on Windows.
A 3D rendering / entity engine
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly. Development moved to: https://bitbucket.org/C3/quadtree/
TidyForNet and wvForNet provide a native .NET/Mono Wrapper for HTML Tidy and wvWare, using C# and interop. It programmers, using languages such as C# or Visual Basic .NET to interact with HTML Tidy and wvWare. Both wrappers run on Windows and Linux.
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
Simple oaht template class
The advantage of this project is that you can use this hash map by including only 2 files to your project. (or 1 if you want by cut/paste pool.hpp content directly in hashmap.hpp if you want). It is template and doesn't require that your contained types are PODs, it doesn't require to set delete_key and empty_key. Unlike google densemap. It is mostly "C++ unordered_map" standard conformant and if you download it, you'll find a visual studio project, or a CMakeLists.txt that integrates the test suite from GCC for unordered_map. Which this map passes. Some bench: == 1 million int pushes == *open address: 275.852 ms *reserved openaddr: 110.268 ms std unordered: 277.544 ms == 100k random erasures == *openaddr: 8.70804 ms std unordered: 20.6305 ms == 1M iteration == *openaddr: 185.528 ms std unordered: 1010.53 ms == 50k finds in 1M == *openaddr: 4.24 ms std unordered: 10.44 ms
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
A cross-platform, cross-compiler, cross-CPU C header library for programming with SIMD instruction sets. X86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC, WMMX ARM GCC, and software emulated SIMD are supported.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
A lightweight GUI library
FUGE is a lightweight GUI library, intended to be used primarily in games and tools for game development. Supports graphics renderer adaptation, real-time layout editing, XML serialization, color schemes. Documentation contain tutorials with examples. Available on MS Windows and Linux.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
small console tool to add/remove icons in EXE files
IconMod adds and removes Icon groups (.ico files) from Windows Executables. Features: - supports 32- and 64-Bit Executables - list existing icon groups - add new icon groups - remove existing icon groups
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
An object-oriented script language to embed in any application
A general purpose, object-oriented script language that compiles into code for a register based virtual machine. The language is quite similar to object-oriented high-level languages like Java and C#. The library is entirely self-sufficient and ANSI C compliant. It's main purpose is to be embedded in any application to allow automation of that application through scripting. An integrated C++ binding code generator allows you to create bindings for your application's classes in seconds. The integrated HTML documentation generator allows you to create documentation for your native bindings in seconds. The project is released under the zlib/libpng license. It has been in development for over 10 years and offers some powerful features. Extensive information, documentation, articles and code examples can be found at the developer blog.
This is a Windows-based program that adds "touch" and "recursive touch" commands to the context menu in Windows Explorer (invoked by pressing the right mouse button). It was developed using MFC. The setup program was developed using NSIS.
SDL Framework (SDLFW) SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language. It's easy-to-use, free, open-source, and works on Windows and Linux.
Simple Signals and Slots is a very simple and easy to use implementation of signals and slots.
SqPlus is an easy to use and powerful C/C++ binding system for the Squirrel scripting language. Squirrel and SqPlus were designed for use in real-time, large-scale game environments.