INIGear is an INI parser and utility to use this format in your own projects to store simple data. Can make, edit, read, parse INI structure. Will correct errors automatically. For J2ME have special class RMSWorks to save and load structure from RMS.
"Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
This is a lightweight updating software made in C++ with Qt that is quite customizable with only a text file, or you can get the full source and edit it to your hearts desires.
Alternative approach to minimum redundancy coding (fixed-length) without using tree data structures. The main advantages are simplicity and flexibility.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
LibSylph is a cross-platform C++ basic utility and data processing library. It has classes and methods that facilitate reading, writing, processing and sharing data in various kinds of formats.
DFhack is a library for cross-platform access to the memory of Dwarf Fortress.
Lightweight, cross platform XML processing library for C++. Designed with efficiency and performance (in terms of both CPU and memory usage) as the top priority. Template based, supports multibyte as well as wide character encodings.
given a url, spit out a 'cite web' citation for use on wikipedia. try to parse title, author, date, etc. can do PDF files if you install pyPdf
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
A simple C++ library to code/decode data.
Open-source sprite editor and file format.
ICE! is a small, easy-to-use CMS written in PHP. A powerful In Context Editor makes it easy for novices to manage their site. A perfect tool for the modern web-designer/-developer.
Command line interface for Mark Pilgrim's Universal Encoder Detector. To install, download file then copy it to /usr/local/bin. Then run sudo chmod ugo+rx /usr/local/bin/chardet. Then chardet -h.
utf32 to utf8 conversion, using special SIMD CPU doohickeys
ReGular eXpression Generator
An ISO8583 Library
This library was developed by Oscar Sanderson (http://www.oscarsanderson.com). It is an implementation of the ISO 8583 protocol. This project was created in an attempt to maintain and distribute the original code. Also includes a C++ wrapper, a COM object to use with .NET, tinyXML support to load different dialect formats, support up to 3rd bitmap in ISO messages.
Colour management projects to share ICC related implementation details and data among graphics applications, libraries and color management services.
A yet to be written program launcher for X11.
liblzg is a minimal implementation of an LZ77 class compression library. The main characteristic of the library is that the decoding routine is very simple, fast and requires no memory.
Simple Fast Clean OpenGL rendering interface written in C++ with SDL.
OSLang, which means Open Simulation Language is a programming language and scripting engine which is designed to manage Multi-Agent simulations in concurrent and distributed environments by a Message Passing Architecture.
Jitana is a low level virtual machine and cross-platform assembler for making statically typed programming languages, and allows to compile by demand functions and executed them via JIT mechanism or Interpreted bytecode.