Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Abyss Studio Game Engine - Open Source, commercial level game engine and multimedia components. Extensible, Modular, Abstract, Scripting and Portable Framework for all levels.
Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo, merge, context tools. API independant. Provides many extended libs.
Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo,merge,... API independant. Provides many extended libs. Demoscene oriented. https://www.youtube.com/watch?v=N86VfpYiz-Y
Low-latency high speed hybrid framework-library for utilizing the IBM Cell processor SPE units (PS3, QS20) to carry out computational tasks. Provides some DSP tasks such as FFT and complex MAC. Thread-safe and easily extensible with new arithmetics tasks
CthughaNix is the reincarnation of Cthugha-L, a Linux port of one of the first audio visualization software packages, known as "An Oscilloscope On Acid".
Free 32/64/16-bit multi-platform Pascal and Object Pascal compiler
A 32/64/16-bit Pascal compiler for Win32/64/CE, Linux, Mac OS X/iOS, FreeBSD, OS/2, Game Boy Advance, Nintendo NDS and DOS; semantically compatible with Delphi, Borland Pascal and Mac Pascal (partially) with extra features, e.g. operator overloading.
A collection of developer tools for game-making on and for the Nintendo DS, including (but not limited to) content uploader, 2D game engine with sound, level and sprite editor.
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
LibXP is a cross platform library which allows the easy development of cross platform applications. While it's main target is GUI applications, it is also suited at other types.
Link Index Bank is a link indexing project in Php/Mysql.This project will help you to have a user submit page in your websites.When a user adds a link it will be available for all other users to view them.
Use the github project instead: https://github.com/BleuLlama/lithp2
A C++ wrapper for SDL
Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
This project focuses on the Playstation 2 homebrew toolchain
QoS Enabled Distributed Objects. Qedo is an implementation of the CORBA Component Model (CCM) extended by Quality of Service (QoS) support.
This is a webbased portal which combines the requirements of a rescue-dog groups and of theire organisations for the presentation in the web. The possibility to have different mandants which allow you to have hundrets of rescue-dog groups inside the porta
Drivers, firmware and cross dev tools for the Commodore 64 Retro Replay, RRNet and MMC64.
Port of old SDL 1.2 to gamecube.
I am no author of this, sources are scattered around the Net. SDL and SDL_image come from infact's cubeSDL: https://bitbucket.org/infact/cubesdl SDL_mixer and smpeg come from sdl-wii: http://code.google.com/p/sdl-wii/
SDLPS3 is a port of the SDL framework to the Sony sanctioned otherOS environment for the PS3. This allows developers to port and create SDL framework applications that run on the PS3 without the need to install linux on the console.
A library that can be used by applications that interactively edit text documents. It transforms the user's physical input into a common logical representation of the input using a dynamic plugin system.
Xynth is a portable embedded windowing system, client/server interface between display hardware (mouse, keyboard, video displays) and the desktop environment that works on many hardware, including embedded devices (handhelds, set-top boxes, etc.). Move project source to github: https://github.com/alperakcan/xynth