WinAVR (tm) is a suite of executable, open source software development tools for the Atmel AVR series of RISC microprocessors hosted on the Windows platform. Includes the GNU GCC compiler for C and C++.
Homebrew toolchains for wii, gamecube, 3ds, ds, gba, gp32 and psp
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are built with MinGW.
Open-source, free, multi-platform BASIC compiler, with syntax similar MS-QuickBASIC (including the GFX statements), that adds new features such as pointers, unsigned data types, inline assembly, a pre-processor and many others.
Advanced Onion Router is a portable client for the OR network and is intended to be an improved alternative for Tor+Vidalia+Privoxy bundle for Windows users. Some of the improvements include UNICODE paths, support for HTTP and HTTPS proxy protocols on the same Socks4/Socks5 port with HTTP header filtering that generates fake identity-dependent headers every time the identity is changed (proxy chains are also supported), support for NTLM proxies, a User Interface that makes Tor's options and actions more accessible, local banlist for forbidden addresses, private identity isolation, a point-and-click process interceptor that can redirect connections from programs that don't support proxies, also giving them fake information about the local system and support for .onion addresses. Also, it can estimate AS paths for all circuits and prevent AS path intersections, it can restrict circuits to be built using only nodes from different countries, can change circuit lengths and more.
FLAC is a free lossless compressed audio format which supports streaming and archival. The FLAC project maintains the format and provides a reference encoder/decoder and input plugins for several popular audio players.
The Open On-Chip Debugger
The "Open On-Chip Debugger" provides JTAG/SWD access from GDB (or directly with TCL scripts) to processors with ARM and MIPS based cores. See website for full list of supported targets.
CLISP is a portable ANSI Common Lisp implementation and development environment by Bruno Haible. Interpreter, compiler, debugger, CLOS, MOP, FFI, Unicode, sockets, CLX. UI in English, German, French, Spanish, Dutch, Russian, and Danish.
AMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with Small scripting language. It provides in-game administration tools, game statistics, server management and gameplay modificators. It is based on the original AMX Mod
libmng -THE reference library for reading, displaying, writing and examining Multiple-Image Network Graphics. MNG is the animation extension to the popular PNG image-format.
This library allows developers to access native libraries (DLL and lib.so) from java. You do NOT need to compile a line of C/C++ to use it: it's dynamic !! Now Win32 DLL and shared libraries are usable with Java ;)
Udis86 is an easy-to-use minimalistic disassembler library for the x86 and x86-64 instruction set architectures. The primary intent of the design and development of udis86 is to aid software development projects that entail binary code analysis.
z390 Portable Mainframe Assembler and Emulator
z390 Portable Mainframe Assembler and Emulator
COBOL compiler for the PC x86-32 platform.
An open source COBOL compiler for the PC x86-32 platform. Generates GNU assembler and requires GCC to produce a binary. Supports Linux, BSD and MinGW 32 bit platforms.
JWasm is a Masm-compatible assembler. It supports 16-, 32- and 64-bit code, instructions up to AVX and various output formats. It's written in C.
a very fast full system simulator
SkyEye is a very fast full system simulator which takes llvm as IR of dynmic compiled framework.. It can simulate series ARM, Coldfire,Mips, Powerpc, Sparc, x86, TI DSP and Blackfin DSP Processor. Also can simulate multicore system by the multicore of host. The commercial support is provided by DigiProto Co. (http://www.digiproto.com)
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
The NASMX Project is a collection of macros, includes and examples, which are meant to help NASM programmers develop 32-bit and 64-bit BSD, Linux, Windows, and XBOX software in a fraction of the time it normally takes.
Software Development Kit for the Nintendo(tm) Gameboy Advance(tm) based on GCC.
BitVisor is a tiny hypervisor initially designed for mediating I/O access from a single guest OS. Its implementation is mature enough to run Windows and Linux, and can be used as a generic platform for various research and development projects.
Tiny C compiler, programmed in C with compiler/linker/assembler included. VERY fast and mainly usable as a library. WIN32 port of the http://tinycc.org version. Compiles code to memory currently, perhaps disk soon. Go to the homepage for more info.
Softx86 is a library that provides software emulation of an Intel 80x86 CPU. The library takes care of executing opcodes and handling exceptions while the host application is responsible for providing simulated RAM, I/O devices, external signals.
Open On-Chip Debug Solution for Embedded Target Systems based primarily on ARM cores. This project has moved to sourceforge: https://sourceforge.net/projects/openocd/
Forum Downloader is a program that allows you to download forums and saves them locally for offline viewing and searching. It can also save linked images, images linked using thumbnails, attachments, or other files linked in posts.
A real Win32 extensible passive debugger
This project born a few years ago when I encountered a fatal bug on a production environment, unfortunately not replicable on my development machine. I spent many time finding a solution, using also freeware and commercial third-party tools and libraries, but none helped me because the bug crashed the process, and no of the above tools could be able to catch the exception before the process dying. Also, it was not possible to install a development environment onto the production machines, so the only solution was to develop a debugger which didn't need any user/developer interaction. I used many open source resources, then I decided to make the Bug Finder an open source project. It is built over a pluggable architecture to support other languages different from Borland Delphi (the one I used to develop my faulting application and the Bug Finder too). Here is the article http://www.codeproject.com/Articles/602794/Bug-Finder-a-real-Win32-extensible-passive-debugge .
Fast and efficient self-assembling 80x86 assembler for DOS/Win32/Linux; with 8086-80486/Pentium/MMX/SSE/AVX/XOP instructions support, 16-bit/32-bit/64-bit code, binary/MZ/PE/COFF/ELF output formats.