MoleSvn is a SubVersion (svn) client frontend for the BeOS/Zeta operating system, implemented as a Tracker extension (like TortoiseSvn for Windows operating system). It incorporates a diff viewer, to easily view and resolve conflicts.
yab is an extended version of yabasic, a BASIC programming language, with special commands designed for Haiku.
LALR parser generator
Oldschool Productions And Demo Effects
Oldschool Productions And Demo Effects in C++ for Linux, Windows, Aros and Haiku.
Simple and easy to use wrapper for GLSL (OpenGL's shading language). The functionality is similar to Nvidia's Cg. It is now very easy to use GLSL programs in your applications if you know how Nvidia's Cg works.
Nirvana is the new approach to produce brand new alternative way to Web Browsing under BeOS/Haiku. Our main goal is bring free, fast browser which is coded in BeOS-native C++ style and utilizes proven codebase, with support for modern technologies like CS
Pe is a programmers editor for BeOS/haiku
Well featured audio editor for the BeOS
wxBeOS tries to port wxwidgets to Zeta/Haiku/BeOS
Themis will be a thoroughly modern web browser taking advantage of BeOS' features where it can. Currently, it is planned to use OpenSSL, and use the translation kit to view images.
Resourcer is an open-source resource, attribute, and interface editor with an extensible plug-in architecture and support for thirty-two data types. Not will be, is. Enjoy!
DebugMonitor provides a simple API to allow BeOS applications to display their state and progress on a separate monitor application. This means you can watch what is going on in your application as it is running.
A small and easy to use framebuffer graphics library
Extension of BeOS translation kit, focus on word processing translators.
A simple BeOS application/file/folder launcher.
Porting of the Kaffe (www.kaffe.org) Java runtime to BeOS
An IRC client that uses Tcl for not only the scripting, but also the "glue" at the C level for how all the parts of the application fit together.
This is a keymap switcher for BeOS. It is very similar to what you used to have in windows to change the keymap with hotkeys, but has some additional features (and lacks some, for sure)
CVS is the Concurrent Versions System, the dominant open-source network-transparent version control system. This project is designed to first create a GUI wrapper for the BeOS version and then next to integrate it into a complete application.
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
Infinite Space is a 3D game engine. Its primary features include OpenGL support, thread-based objects, integrated AI scripting, multiplayer support and broadband voice communications.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code. The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
OpenTracker/OpenDeskbar, the two applications that power the BeOS desktop.